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Showing 11 - 20 results of 63 for Gee

Eye tracking as a measure of noticing: A study of explicit recasts in SCMC
...GEE logit in SAS) was used (with exchangeable working matrix) (hereafter GEE logit). The GEE logit estimates the same model as the standard logistic regression but GEE logit allows for dependence wi...

by Bryan Smith
in Volume 16 Number 3, October 2012

Fan translation of games, anime, and fanfiction
...Gee, 2005). As fan translators, they learned language in multiple ways, such as peer-to-peer feedback, autodidactism, and creative uses of Google Translate. Future research may attempt to transfer k...

by Boris Vazquez-Calvo, Leticia T. Zhang, Mariona Pascual, Daniel Cassany
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds

Culture, culture learning and new technologies: Towards a pedagogical framework
...Gee’s (1990) work on the inequitable distribution and maintenance of dominant discourses in schooling (see also Gee, 1993; Bourdieu, 1982). Giroux (1988) provides a good example from critical pedago...

by Mike Levy
in Volume 11 Number 2, June 2007

Learner Autonomy and New Learning Environments
...Gee, 2003), but can be limited in terms of genre and domains and may not push learners to engage in other types of communication that are also important, such as extensive reading, or writing a long...

by Hayo Reinders, Cynthia White
in Volume 15 Number 3, October 2011 Special Issue on Learner Autonomy and New Learning Environments

Review of Language Online: Investigating Digital Texts and Practices
...Gee, 2007; Rama et al, 2012). As these technologies continue to transform how individuals communicate and use language, there is a pressing need for scholars to gain a better understanding of the li...

by Melanie Wong
in Volume 19 Number 3, October 2015 Special Issues on Digital Literacies and Language Learning

Review of Literate Lives in the Information Age: Narratives of Literacy from the United States
...Gee (2003) for further discussions of technological literacies. ABOUT THE REVIEWER Bethany E. Gray is currently completing a MA in TESL/Applied Linguistics at Iowa State University in Ames, Iowa...

by Bethany E. Gray
in Volume 10 Number 2, May 2006 Special Issue on Electronic Literacy

The development of e-mail literacy: From writing to peers to writing to authority figures
...Gee, 2002) have also found that many L2 students made requests with this tone. Gee (2002) particularly notes that the word "help" indicates a situated meaning of "charitable assistance" and the word "...

by Chi-Fen Emily Chen
in Volume 10 Number 2, May 2006 Special Issue on Electronic Literacy

Review of Learning in the Cloud: How (and Why) to Transform Schools with Digital Media
...geeking out in this chapter. It is included under “Educational Equity” and “Home and Community Use” rather than “21st Century Learning.” Ito and her colleagues (2008) describe geeking out as a form of...

by Mike Levy
in Volume 17 Number 1, February 2013 Special Issue on Less Commonly Taught Languages - Language Learning & Technology

Review of Language at Play: Digital Games in Second and Foreign Language Teaching and Learning
...Gee, 2007) that may inculcate dispositions and abilities that are relevant to other learning and problem solving situations (e.g., Steinkuehler, 2007). A key distinction is made between game-enhanced...

by Steven L. Thorne, Erin Watters
in Volume 17 Number 3, October 2013 Special Issue on MALL

Digital Gaming and Language Learning: Autonomy and Community
...Gee, J. P. (2012). Foreword. In H. Reinders (Ed.), Digital games in language learning and teaching (pp. xii–xiv). London: Palgrave Macmillan. Gee, J. P., & Hayes, E. R. (2011). Language and learnin...

by Alice Chik
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning