LANGUAGE LEARNING & TECHNOLOGY
A refereed journal for L2 researchers and educators interested in the role of technology in advancing language learning and teaching.

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Showing 141 - 150 results of 517 for Human-Computer Interaction

The effect of multimedia annotation modes on l2 vocabulary acquisition: A comparative study
...interaction features such as reader control, immediacy of access, and absence of interruption, has not been attainable through any other conventional instructional medium. The Impact of Electronic Glo...

by Khalid Al Seghayer
in Volume 05 Number 1, January 2001

EFL students' self-directed learning of conversation skills with AI chatbots
...interaction between Time and Group, but a mixed ANOVA found that the interaction is not statistically significant, F(1, 110) = 0.791, p = .376, ηp2 = .007. The two groups’ mean increases were furt...

by Sooyeon Kang, Min-Chang Sung
in Volume 28 Number 1, 2024

Second Language Cyber Rhetoric: A Study of Chinese L2 Writers in an Online Usenet Group
...interaction. Bakhtin (1981) offers an alternative model of language interaction, what he calls "hybridization." He defines hybridization as "an utterance that belongs, by its grammatical and compositi...

by Joel Bloch
in Volume 08 Number 3, September 2004 Special Section on Global English(es)

Enhancing college students’ listening performance and self-efficacy using mobile annotated vlogs
...interactions help learners verify and refine their comprehension. Finally, mobile delivery allows students to complete listening tasks at their own pace, freeing class time for interaction and feedb...

by Hui-Tzu Hsu
in Volume 30 Number 1, 2026

Games in language learning: Opportunities and challenges
...human-computer interaction, 1–12. Retrieved from http://www.hindawi.com/journals/ahci/2013/136864/ Boyle, E., & Conolly, T. (2008). Games for learning: Does gender make a difference? In T. Conolly ...

by Robert Godwin-Jones
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning

Generative AI, visual scaffolds, and metacognition in EFL writing
...interaction, as shown in Figure 3, through Edcafe AI (Inknoe, 2025); this was specifically configured to implement Jasper’s (2013) ERA model. Figure 3 Example of a Learner’s Interaction with t...

by Mei-Rong Alice Chen
in Volume 30 Number 1, 2026

Discourse functions and syntactic complexity in synchronous and asyncronous communication
...interactionist theory have shown that negotiation of meaning, which facilitates comprehension of input through interactional modifications to the structure of conversation, is necessary to the overa...

by Susana M. Sotillo
in Volume 04 Number 1, May 2000 Special Issue The Role of Computer Technology in Second Language Acquisition Research (Part 2)

Computers in language testing: Present research and some future directions
Language Learning & Technology http://llt.msu.edu/vol1num1/brown/default.html July 1997, Volume 1, Number 1 pp.44-59 online (page numbers in PDF differ and should not be used for reference) Cop...

by James Dean Brown
in Volume 01 Number 1, July 1997 Special Issue: Defining the Research Agenda – Language Learning and Technology

Linguistic perspectives on the development of intercultural competence in telecollaboration
...interaction. Byram (p. 61) characterizes the skill of interaction as the "ability to operate knowledge, attitudes and skills under the constraints of real time communication…" Byram (1997) defines the...

by Julie A. Belz
in Volume 07 Number 2, May 2003 Special Issue Telecollaboration

Microblogging Activities: Language Play and Tool Transformation
...interaction”, and the reply feature, “public interaction”. Participants Based on the content of their tweets and their use of Twitter, six months after the completion of the course, three particip...

by David Hattem
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning