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Showing 1 - 10 results of 12 for Clarebout

Effects of captioning on video comprehension and incidental vocabulary learning
...Clarebout, KU Leuven Piet Desmet, iMinds - ITEC KU Leuven Kulak This study examines how three captioning types (i.e., on-screen text in the same language as the video) can assist L2 learners in the...

by Maribel Montero Perez, Elke Peters, Geraldine Clarebout, Piet Desmet
in Volume 18 Number 1, February 2014

Games in language learning: Opportunities and challenges
...Clarebout, 2013). This is not a trivial undertaking, as those studies demonstrate. It might involve adding additional tools to the game, such as voice chat, or creating an entirely new quest scenari...

by Robert Godwin-Jones
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning

Digital-gaming trajectories and second language development
...Clarebout, & Desmet, 2012; Peterson, 2013; Reinders, 2012; Sykes & Reinhardt, 2013). Various studies examined either vernacular massive multiplayer online role-playing games (MMORPG) or their educat...

by Kyle W. Scholz, Mathias Schulze
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research

Vocabulary learning and retention through multimedia glossing
...Clarebout, and Desmet, 2014). (b) Only concrete nouns which had simple and clear textual definitions and appropriate video animation clips were selected. (c) All target words and their definitions we...

by Nasrin Ramezanali, Farahnaz Faez
in Volume 23 Number 2, June 2019

The effects of captions on L2 learners’ comprehension of vlogs
...Clarebout, G. & Desmet, P. (2014a). Effects of captioning on video comprehension and incidental vocabulary learning. Language Learning & Technology, 18(1), 118– 141. https://scholarspace.manoa.hawaii...

by Dukhayel Aldukhayel
in Volume 25 Number 2, June 2021

Students' responses to computer-mediated coded feedback and the factors influencing those students' responses: A multiple-case study in the CFL setting
...Clarebout, G. (2004). Instructional conceptions: Analysis from an instructional design perspective. International Journal of Educational Research, 41(6),429–444. https://doi.org/10.1016/j.ijer.2005....

by Jining Han
in Volume 28 Number 1, 2024

Vocabulary learning through a daily task of cooking in the Digital Kitchen
...Clarebout, G., & Desmet, P. (2014). Effects of captioning on video comprehension and incidental vocabulary learning. Language Learning & Technology, 18(1), 118– 141. https://www.lltjournal.org/item/1...

by Jaeuk Park
in Volume 26 Number 1, 2022

Game-based instruction of pragmatics: Learning request-making through perlocutionary effects
...Clarebout, G., & Desmet, P. (2012). Between learning and playing? Exploring learners’ perceptions of corrective feedback in an immersive game for English pragmatics. ReCALL, 24(3), 257–278. https://...

by Naoko Taguchi
in Volume 27 Number 1, 2023

How competitive, cooperative, and collaborative gamification impacts student learning and engagement
...Clarebout, G. (2013). Competition and students’ perceptions in a game-based language learning environment. Educational Technology Research and Development, 61, 927–950. https://doi.org/10.1007/s1142...

by Shen Qiao, Susanna Siu-sze Yeung, Xiaoai Shen, Jac Ka Lok Leung, Davy Tsz Kit Ng, Samual Kai Wah Chu
in Volume 28 Number 1, 2024

Applying educational data mining to explore individual experiences in digital games
...Clarebout, G., & Desmet, P. (2012). Between learning and playing? Exploring learners’ perceptions of corrective feedback in an immersive game for English pragmatics. ReCALL, 24(3), 257–278. http://d...

by Frederick J. Poole, Jody Clarke-Midura
in Volume 27 Number 1, 2023