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Visual reinforcement through digital zoom technology in FL pronunciation instruction
...changing between a set of zoom lenses with different focal lengths, and digital zoom by “selecting (cropping) a portion of the pixels in the camera lens and performing an interpolation to reach the ...

by Siqi Wang, Jian Li, Qian Liang
in Volume 28 Number 1, 2024

Lexical behaviour in academic and technical corpora: Implications for ESP development
...changes take place very rapidly in these disciplines, the texts in the corpus should be regularly updated. A five-year time margin is recommended by some of our colleagues as a suitable renewal period...

by Alejandro Curado Fuentes
in Volume 05 Number 3, September 2001 Special Issue Using Corpora in Language Teaching and Learning

Improving argumentative writing: Effects of a blended learning approach and gamification
...change traditional classrooms. Retrieved from http://docplayer.net/10565983-How-edmodo-and-google-docs-can-change-traditional-classrooms- chada-kongchan-king-mongkut-s-university-of-technology-thonbu...

by Yau Wai Lam, Khe Foon Hew, Kin Fung Chiu
in Volume 22 Number 1, February 2018

Emerging technologies
...changes, inflections, or affixes, all important aspects of being able to actually use a recently acquired item in real communication. For language learners of my generation, there were few options o...

by Robert Godwin-Jones
in Volume 14 Number 2, June 2010 Special Issue On Technology And Learning Vocabulary

Beyond the design of automated writing evaluation: Pedagogical practices and perceived learning effectiveness in EFL writing classes
...changing other things. 3) It ignores coherence and content development. An essay that has four or five paragraphs containing "key words" related to the topic can be awarded a high score, even thoug...

by Chi-Fen Emily Chen, Wei-Yuan Eugene Cheng Cheng
in Volume 12 Number 2, June 2008 Special Issue On Technology And Learning To Write

Commercial-off-the-shelf games in the digital wild and L2 learner vocabulary
...changeably. Gaming and L2 Learning Reinhardt and Thorne (2016) write the following: The language use in, around, and about games has increased in quantity, quality, and diversity, as game playing ...

by Pia Sundqvist
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds

Agency to autonomy in mediated data-driven learning: A longitudinal study
...changes. Transcripts were annotated consistently: “>>” marked a new DDL episode, “>” a processing step, and tools were labeled in brackets (e.g., [C] for 8 Language Learning & Technology ...

by Sun-Young Oh, Soyeon Moon
in Volume 30 Number 1, 2026

Fabula: A bilingual multimedia authoring environment for children exploring minority languages
...changed After h aving chosen the story, the whole class worked on improving it together. At this stage, the teachers encouraged the children to enrich the language, focusing in particular on connecto...

by Viv Edwards, Lyn Pemberton, John Knight, Frank Monaghan
in Volume 06 Number 2, May 2002 Special Issue Technology and Indigenous Languages

Digital video revisited: Storytelling, conferencing, remixing
...changes in options for video capture, editing, and delivery. One of the most significant has been the rise in popularity of video-based storytelling, enabled largely by innovations in video producti...

by Robert Godwin-Jones
in Volume 16 Number 1, February 2012

Looking back and ahead: 20 years of technologies for language learning
...changes in the first and last paragraphs, an unacknowledged word for word copy of an LLT column of mine (Vol. 17, Num. 2). Digital literacy Robert Godwin-Jones Looking Back and Ahead Language Lea...

by Robert Godwin-Jones
in Volume 20 Number 2, June 2016 Special Issue of Special Issues: 20 Years of Language Learning & Technology