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Showing 61 - 70 results of 378 for Game-based Learning and Teaching

Contextualized vocabulary learning
...and arranging of texts. Language Learning & Technology, 6(1), 147–164. Godwin-Jones, R. (2001). Tools and trends in corpora use for teaching and learning. Language Learning & Technology, 5(3), 7–12...

by R. Godwin-Jones
in Volume 22 Number 3, October 2018

Commercial-off-the-shelf games in the digital wild and L2 learner vocabulary
...learning and teaching. Basingstoke, UK: Palgrave Macmillan. Reinhardt, J. (2017). Digital gaming in L2 teaching and learning. In C. A. Chapelle & S. Sauro (Eds.), The handbook of technology in seco...

by Pia Sundqvist
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds

Announcements
...and improves the teaching and learning of languages, identifies and solves problems related to language and culture, and serves as a resource for information about language and culture. CAL carries ou...

in Volume 07 Number 1, January 2003

Announcements
...and improves the teaching and learning of languages, identifies and solves problems related to language and culture, and serves as a resource for information about language and culture. CAL carries ou...

in Volume 06 Number 3, September 2002 Special Issue Technology and Teacher Education

Mastery-based language learning outside class: Learning support in flipped classrooms
...learning theories and a student-centered approach, this pedagogical model is also known as flipped teaching, flipped learning, and flipped class. In essence, a widely accepted and broad understandin...

by Yuping Wang, Grace Yue Qi
in Volume 22 Number 2, June 2018 Special Issue on Qualitative Research in CALL

Examining focused L2 practice: From in vitro to in vivo
...and learning analytics to combine in vitro research techniques that allow for experimental control and measurement with L2 learning and teaching in in vivo settings (classrooms and learners’ homes) ...

by Frederik Cornillie, Wim Van Den Noortgate, Kris Van den Branden, Piet Desmet
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research

Augmented reality technology in language learning: A meta-analysis
...learning performance of AR applications on language learning, including linguistic gains (e.g., language skills and knowledge or content learning) and affective gains (e.g., learning attitudes, moti...

by Juan Wu, Huiting Jiang, Shiya Chen
in Volume 28 Number 1, 2024

Can software support children's vocabulary development?
...and reading comprehension, drawing heavily from the work of Baumann and Kame'enui (1991), Beck and McKeown (1991), Lipson and Wixson (1991), Nagy (1989), and Stahl and Fairbanks (1986). Analysis of th...

by Julie Wood
in Volume 05 Number 1, January 2001

Technology integration for less commonly taught languages: AI and pedagogical translanguaging
...teaching and learning less commonly taught languages. Language Learning & Technology, 17(1), 7–19. https://doi.org/10125/24502 Godwin-Jones, R. (2017). Smartphones and language learning. Language L...

by Robert Godwin-Jones
in Volume 29 Number 2, February 2025 Special Issue: Indigenous Languages and Less Commonly Taught Languages (LCTLs) with Technology

From the Special Issue Editors
...Learning and Technology are indicative of current research and exploratory intervention work dealing with the use of new technologies in language learning contexts involving children, teachers, and ...

by Michele Knobel, Colin Lankshear
in Volume 09 Number 1, January 2005