- Using AI to enhance digital multimodal composing: EFL learners’ semiotic decision-making, self-efficacy, enjoyment, and continuance intention
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...digital media” (Jones & Hafner, 2021, p. 17).
A recent approach to enhancing students’ digital multimodal literacy is digital multimodal composing
(DMC), which involves using digital tools to produ...
by Danling Li, Sichen Xia, Kai Guo
in Volume 29 Number 1, 2025
- Review of Serious play: Literacy, learning, and digital games
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owner) grants to University of Hawaii at Manoa (UHM) the non-exclusive right to reproduce,
t...
by Jeff Kuhn
in Volume 22 Number 2, June 2018 Special Issue on Qualitative Research in CALL
- Review of Teaching Literature and Language Online
-
...Digital Space,” Jerome
McGann is likewise concerned with mapping an historical evolution; his interest, however, is with the
transition from a book-based to a digitally-based culture of critical inq...
by David Malinowski
in Volume 15 Number 2, June 2011
- What does AI bring to second language writing? A systematic review (2014-2024)
-
...digital literacy—defined by awareness of
technological affordances and constraints, the ability to evaluate digital information, and a willingness to
collaborate digitally with peers—was identified ...
by Haiying Feng, Kexin Li, Lawrence Jun Zhang
in Volume 29 Number 1, 2025
- The design of effective ict-supported learning activities: Exemplary models, changing requirements, and new possibilities
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...digital resources, Internet communications and interactive multimedia to engage the interest,
interaction, and knowledge construction of young learners. To the extent that such approaches go
beyond ...
by Cameron Richards
in Volume 09 Number 1, January 2005
- Mobile-assisted narrative writing practice for young English language learners from a funds of knowledge approach
-
...literacies curriculum design through the perspective
of FoK and to motivate ELLs to engage themselves in writing activities.
To facilitate the development of ELLs’ multiliteracies education, previou...
by Yan Chen, Chris Liska Carger, Thomas J. Smith
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research
- Twenty-five years of computer-assisted language learning: A topic modeling analysis
-
...digital games), were emerging to assist language education (Adolphs et
al., 2018). CALL is now an international discipline exploiting the application of digital technology in
language education (Gil...
by Xieling Chen, Di Zou, Haoran R. Xie, Fan Su
in Volume 25 Number 3, October 2021 Special Issue: 25 Years of Emerging Technology in CALL
- Mode, meaning, and synaesthesia in multimedia L2 writing
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...literacies and multilingualism as separate entities. Within a curriculum of multiliteracies, different
languages number among the many diverse resources that are brought to bear in making meaning.
"L...
by Mark Evan Nelson
in Volume 10 Number 2, May 2006 Special Issue on Electronic Literacy
- Call for papers – Special Issue: Game and Play Activity in Technology-Mediated L2 Teaching and Learning
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...digital gaming industry, the diversification of games into new and
culturally hybrid genres, a global increase in access to broadband, and increasing numbers of non-
traditional game players, have pr...
in Volume 16 Number 2, June 2012 Special Issue on Hegemonies in CALL
- Review of Always On: Language in an Online and Mobile World
-
...digital communication and the impact these trends and practices have for personal
interconnectivity, literacy, attitudes towards privacy and ownership, and the ongoing negotiation of
linguistic norm...
by Shannon Sauro
in Volume 14 Number 3, October 2010