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Showing 51 - 60 results of 69 for Lu

Computerized dynamic assessment of implicature comprehension in L2 Chinese
...luded from the final analysis in order to minimize the potential influence of first/dominant language in the study. Two additional participants were excluded because they reported having no formal i...

by Tianyu Qin, Rémi A. van Compernolle
in Volume 25 Number 2, June 2021

Genre-based AWE system for engineering graduate writing: Development and evaluation
...luate AWE systems (Cotos & Huffman, 2013; Saricaoglu, 2019). Saricaoglu (2019) evaluated her Automated Causal Discourse Evaluation Tool (ACDET), a module in CyWrite to facilitate ESL students’ learn...

by Hui-Hsien Feng, Evgeny Chukharev-Hudilainen
in Volume 26 Number 2, June 2022 Special Issue: Automated Writing Evaluation

Generalization of Computer Assisted Prosody Training: Quantitative and Qualitative Findings
...luence a native speaker's judgment of a second or foreign language (FL) learner's accent including suprasegmental features such as stress, rhythm, and intonation (Munro, 1995). These features began to...

by Debra M. Hardison
in Volume 08 Number 1, January 2004

Enhancing the use of evidence in argumentative writing through collaborative processing of content- based automated writing evaluation feedback
...luation feedback. Language Learning & Technology, 26(2), 106–128. https://doi.org/10125/73481 Introduction In recent decades, the use of Automated Writing Evaluation (AWE) has become increasingly p...

by Zhan Shi, Fengkai Liu, Chun Lai, Tan Jin
in Volume 26 Number 2, June 2022 Special Issue: Automated Writing Evaluation

Digital Gaming and Language Learning: Autonomy and Community
...ludamos: Journal for Computer Game Culture, 3(2). Retrieved from http://www.eludamos.org/index.php/eludamos/article/viewArticle/74 Holec, H. (1981). Autonomy in foreign language learning. Oxford, UK...

by Alice Chik
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning

Second language (L2) gains through digital game-based language learning (DGBLL): A meta-analysis
...lusion and Exclusion Criteria Included studies feature... Excluded studies feature... • A digital game that was publicly available for purchase or download in January of 2020 • An experimental or ...

by Daniel H. Dixon, Tülay Dixon, Eric Jordan
in Volume 26 Number 1, 2022

The effectiveness of computerized listening dynamic assessment: Attribute-based mediation model
...lue = 1.46 Mean difficulty value = 0.26 mean difficulty value = -0.23 2 N = 3 N = 6 N = 7 mean difficulty value = 1.33 Mean difficulty value = 0.41 mean difficulty value = -0.06 3 N = 7 N = ...

by Yaru Meng, Hua Fu, Chuang Wang
in Volume 28 Number 1, 2024

A systematic review of technology-enhanced L2 listening development since 2000
...lusion and Exclusion Criteria for Article Selection Inclusion criteria Exclusion criteria Screening by titles • Related to L2 listening • Having no full text available and abstracts development on...

by Ruofei Zhang, Di Zou, Gary Cheng
in Volume 27 Number 3, October 2023 Special Issue: Extended Reality (XR) in Language Learning

Restructuring multimodal corrective feedback through Augmented Reality (AR)-enabled videoconferencing in L2 pronunciation teaching
...lul/ /lu:/ /luǝ/ 9) /’prutl/ /’prutɔː/ /’prutǝu/ Appendix C. Questionnaire Themes Questions English Translation Instructional approach 1. 腾讯会议中的 AR 插件对 1. The AR plug-in in Tencent Meeting was ve...

by Yiran Wen, Jian Li, Hongkang Xu, Hanwen Hu
in Volume 27 Number 3, October 2023 Special Issue: Extended Reality (XR) in Language Learning

Thirty years of data-driven learning: Taking stock and charting new directions over time
...lusions keywords were metalinguistic text structuring devices, including subheadings, typical of the sub-genre ‘research article conclusions’ (e.g., conclusion(s), limitations, implications), which ...

by Alex Boulton, Nina Vyatkina
in Volume 25 Number 3, October 2021 Special Issue: 25 Years of Emerging Technology in CALL