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Showing 51 - 60 results of 360 for Game-based Learning and Teaching

Applying educational data mining to explore individual experiences in digital games
...Learning and Teaching, 4(4), 1–13. http://dx.doi.org/10.4018/ijcallt.2014100101 Calvo-Ferrer, J. R. (2017). Educational games as stand‐alone learning tools and their motivational effect on L2 vocab...

by Frederick J. Poole, Jody Clarke-Midura
in Volume 27 Number 1, 2023

Messaging, Gaming, Peer-to-Peer Sharing: Language Learning Strategies & Tools for the Millennial Generation
...and informal language learning. Instant Messaging and Mobile Communication The use of pen pals for language practice and intercultural learning has a long history. Today email exchanges and tand...

by Robert Godwin-Jones
in Volume 09 Number 1, January 2005

Speech tools and technologies
...and analyze and evaluate their use in controlled language learning environments, including when used as a supplement in traditional classroom environments. Standards and Outlook Creating software t...

by Robert Godwin-Jones
in Volume 13 Number 3, October 2009 Special Issue On Technology And Learning Pronunciation

Voice-user interfaces for TESOL: Potential and receptiveness among native and non-native English speaking instructors
...and can adapt to it, for teaching and for leading and enhancing formal and informal learning practices (Jean-Charles, 2018). Aspects of incorporating an adaptive experience into the lesson for learn...

by David Kent
in Volume 25 Number 3, October 2021 Special Issue: 25 Years of Emerging Technology in CALL

Review of Contemporary Computer-Assisted Language Learning
...learning, open learning, supported learning and e-learning. She also discriminates between distance and hybrid learning and discusses the relationship of distance learning with DCALL and CALL. The c...

by Ciara Wigham
in Volume 17 Number 2, June 2013

The CALL-SLA interface: Insights from a second-order synthesis
...and practice of research synthesis for language learning and teaching. In J. M. Norris & L. Ortega (Eds.), Synthesizing research on language learning and teaching (pp. 3−50). Amsterdam, Netherlands:...

by Luke Plonsky, Nicole Ziegler
in Volume 20 Number 2, June 2016 Special Issue of Special Issues: 20 Years of Language Learning & Technology

Negotiations for meaning in the context of a massively multiplayer online role-playing game
...learning and pedagogy: Game-enhanced and game-based research and practice. In H. Reinders (Ed.), Digital games in language learning and teaching (pp. 32–49). Palgrave Macmillan. https://doi.org/10....

by Nasser Jabbari, Zohreh R. Eslami
in Volume 27 Number 1, 2023

Announcements
...and improves the teaching and learning of languages, identifies and solves problems related to language and culture, and serves as a resource for information about language and culture. CAL carries ou...

in Volume 06 Number 3, September 2002 Special Issue Technology and Teacher Education

Pragmatic feedback on refusals in a computer-simulated advising session
...and learning outcomes, L2 pragmatics researchers increasingly use a battery of assessments and multi-level analyses to measure learning. Sydorenko and Tuason (2016), for instance, identified develop...

by Paul Richards
in Volume 28 Number 1, 2024

Commercial-off-the-shelf games in the digital wild and L2 learner vocabulary
...learning and teaching. Basingstoke, UK: Palgrave Macmillan. Reinhardt, J. (2017). Digital gaming in L2 teaching and learning. In C. A. Chapelle & S. Sauro (Eds.), The handbook of technology in seco...

by Pia Sundqvist
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds