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Showing 41 - 50 results of 69 for Reinhardt

Digital-gaming trajectories and second language development
...Reinhardt, 2012) or on the language learner’s self-reported perceptions of the efficacy of gameplay for second-language development (SLD; see Larsen-Freeman, 2015) purposes (e.g., Allen, Crossley, S...

by Kyle W. Scholz, Mathias Schulze
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research

Announcements and news from our sponsors
...Reinhardt, who had been the Multimedia and Book Reviews editor, is now associate editor for the journal. We would also like to thank Dasha Gluhareva, Phd student in linguistics at SFU, for updati...

in Volume 24 Number 3, October 2020

Exploring multimedia, mobile learning, and place-based learning in linguacultural education
...Reinhardt & Thorne, 2011) in second language acquisition. It is worth mentioning that students should receive training on how to use LiveCode before they start the project in order to alleviate techn...

by Yiting Han
in Volume 23 Number 3, October 2019 Special Issue: New Developments in Virtual Exchange in Foreign Language Education

L2 pragmatics and CALL
...Reinhardt and Ryu (2013) and Blattner and Fiori (2011), investigated the potential of social networks, mostly Facebook. Reinhardt and Ryu (2013) found that Facebook aided in the development of socio...

by Marta González-Lloret
in Volume 25 Number 3, October 2021 Special Issue: 25 Years of Emerging Technology in CALL

Presence and agency in real and virtual spaces: The promise of extended reality for language learning
...Reinhardt & Thorne, 2020). Yet, looking back at the history of VR for language learning, it is evident that the emphasis on community building, group and individual creativity, and personalized lea...

by Robert Godwin-Jones
in Volume 27 Number 3, October 2023 Special Issue: Extended Reality (XR) in Language Learning

Review of The handbook of technology and second language teaching and learning
...Reinhardt reviews the history and theory of games in CALL and rightly points to the need for collaboration among the stakeholders, researchers, L2 educators, and game developers. With more collabora...

by Hong Diao
in Volume 22 Number 3, October 2018

Review of Social Networking for Language Education
...Reinhardt and Chen examine the intercultural identity development of “Sue” through her online social networking practices. Chapter 2 thoroughly investigates how identity was constructed in Second Li...

by Florence LaBaron-Earle
in Volume 18 Number 3, October 2014

Announcements and news from our sponsors
...Reinhardt, Joséphine Rémon, Michael Rost, Marianna Ryshina-Pankova, H. Müge Satar, Theresa Schenker, Kyle Scholz, Olcay Sert, Lynn Shafer Willner, Gillian Skyrme, Simon Smith, Susana Sotillo, Elana ...

in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds

Methodological innovation for the study of request production in telecollaboration
...Reinhardt, 2010) and e-mails (Chen, 2001; Economidou-Kogetsidis, 2011; Hartford & Bardovi- Harlig, 1996) have been investigated, little research has investigated synchronous computer-mediated D. Jose...

by Joseph D. Cunningham
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research

Microblogging Activities: Language Play and Tool Transformation
...Reinhardt, 2004). Early research led to discussions on whether language play was used primarily for language development through private rehearsal of unmastered forms (Lantolf, 1997) or for pure enj...

by David Hattem
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning