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Showing 41 - 50 results of 360 for Game-based Learning and Teaching

Review of Technology in Interlanguage Pragmatics Research and Teaching
...teaching and learning (Chapters 4, 5, 7, and 8). With supporting technology, L2 learners can interact with NPCs to learn pragmatic features such as with Croquelandia in Chapter 4 and Mentira in Chap...

by Feng Xiao
in Volume 18 Number 1, February 2014

What are the digital wilds?
...andoms and language learning, and virtual exchange for language and intercultural learning. She and Carol Chapelle are co-editors of The handbook of technology and second language teaching and learn...

by Shannon Sauro, Katerina Zourou
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds

Evolving technologies for language learning
...and research. Language Learning & Technology, 25(1), 1–3. http://hdl.handle.net/10125/44746 Reinhardt, J. (2019). Gameful second and foreign language teaching and learning: Theory, research, and pr...

by Robert Godwin-Jones
in Volume 25 Number 3, October 2021 Special Issue: 25 Years of Emerging Technology in CALL

Emerging spaces for language learning: AI bots, ambient intelligence, and the metaverse
...learning now: Current and future directions. Language Learning & Technology, 24(2), 8–22. http://hdl.handle.net/10125/44719 Godwin-Jones, R. (2016). Augmented reality and language learning: From an...

by Robert Godwin-Jones
in Volume 27 Number 2, February 2023 Special Issue: Semiotics in CALL

Announcements: News from Sponsoring organizations
...and improves the teaching and learning of languages, identifies and solves problems related to language and culture, and serves as a resource for information about language and culture. CAL carries ou...

in Volume 05 Number 2, May 2001 Special Issue Computer-Assisted Language Testing

Announcements: News from sponsoring organizations
...and improves the teaching and learning of languages, identifies and solves problems related to language and culture, and serves as a resource for information about language and culture. CAL carries ...

in Volume 06 Number 1, January 2002

Global reach and local practice: The promise of MOOCs
...and from Japan Schoo and JMOOC; China has Ewant and XuetangX (in partnership with EdX), and Robert Godwin-Jones Games in Language Learning: Opportunities and Challenges Language Learning & Techno...

by Robert Godwin-Jones
in Volume 18 Number 3, October 2014

Developing stealth assessments to assess young Chinese learners' L2 reading comprehension
...learning research and practice, with particular focus on (task-based) language teaching and assessment, language program design and evaluation, and language teacher education. E-mail: mattcoss@ms...

by Frederick J. Poole, Matthew D. Coss, Jody Clarke-Midura
in Volume 29 Number 2, February 2025 Special Issue: Indigenous Languages and Less Commonly Taught Languages (LCTLs) with Technology

Becoming little scientists: Technologically-enhanced project-based language learning
...teaching and learning: Sociocultural perspectives. Advances in digital language learning and teaching (pp. 77– 98). London: Bloomsbury Academics. Meskill, C. (Ed.). (2013). Online teaching and learn...

by Melinda Dooly, Randall Sadler
in Volume 20 Number 1, February 2016

Building the porous classroom: An expanded model for blended language learning
...and, that translates into the incorporation of social and global concerns in teaching and learning. On the other, it can mean reaching out to local and remote communities and cultures to enrich lear...

by Robert Godwin-Jones
in Volume 24 Number 3, October 2020