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Showing 31 - 40 results of 69 for Reinhardt

Reviewer acknowledgements
...Reinhardt Tom Robb Audrey Roberson Kevin Rooney Susanne Rott Marianna Ryshina-Pankova H. Müge Satar Mathias Schulze Guoquan Sha Lijing Shi Gillian Skyrme Patrick Snellings Susana Sotillo ...

in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research

Technology integration for less commonly taught languages: AI and pedagogical translanguaging
...Reinhardt, J. (2019). Gameful second and foreign language teaching and learning. Palgrave Macmillan. https://doi.org/10.1007/978-3-030-04729-0 Reinhardt, J., & Ryu, J. (2013). Using social network‐...

by Robert Godwin-Jones
in Volume 29 Number 2, February 2025 Special Issue: Indigenous Languages and Less Commonly Taught Languages (LCTLs) with Technology

2013 Reviewer Acknowledgements
...Reinhardt Fernando Rosell-Aguilar Susanne Rott Gulnara Sadykova Shannon Sauro Jean Schultz Klaus Schwienhorst Yue Sheng Patrick Snellings Bill Snyder Susana Sotillo Glenn Stockwell Robert ...

in Volume 18 Number 1, February 2014

Learning of L2 Japanese through video games
...Reinhardt, 2013). The integration of Japanese popular culture products into Japanese-as-a-foreign language (JFL) education has been discussed as a way to add linguistic and cultural authenticity to ...

by Kayo Shintaku
in Volume 27 Number 1, 2023

Memes and identity in language teacher education
...Reinhardt’s (2013) call to integrate informal digital literacies into formal education, positioning memes as a bridge between learners’ digital practices and language learning goals. While memes cle...

by Boris Vazquez-Calvo, Alba Paz-López, Sergio Rey-Godoy
in Volume 29 Number 1, 2025

Games in language learning: Opportunities and challenges
...Reinhardt’s (2013) recent monograph provides examples of such related in-class activities. Gaming can introduce a welcome element of fun and creativity into the language classroom, not always Robert...

by Robert Godwin-Jones
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning

Guest editor commentary
...Reinhardt (2008), involves the use of what they call “bridging activities”. Learners are asked to find examples of new media communication that they themselves have participated in such as instant m...

by Christoph A. Hafner, Alice Chik, Rodney H. Jones
in Volume 19 Number 3, October 2015 Special Issues on Digital Literacies and Language Learning

Call For Papers
...Reinhardt Since the founding of Language Learning & Technology in 1997, the landscape of technology has evolved—from Hypercard, command lines, and video discs to Facebook, smartphones, and virtual r...

in Volume 23 Number 3, October 2019 Special Issue: New Developments in Virtual Exchange in Foreign Language Education

What are the digital wilds?
...Reinhardt, 2016). This also means that users enact various roles and identities, illustrating the dynamic, user-driven flow of networked activity. It is more and more common that users or language l...

by Shannon Sauro, Katerina Zourou
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds

Learner use of holistic language units in multimodal, task-based synchronous computer-mediated communication
...Reinhardt, 2004; Chapelle, 1998; Kinginger & Belz, 2005; Payne & Whitney, 2002; Smith, 2003; Thorne, 2008). This study responds to calls to complement highly focused analyses of learner behaviors1 s...

by Karina Collentine
in Volume 13 Number 2, June 2009