- Reviewer acknowledgements
-
...Reinhardt
Tom Robb
Audrey Roberson
Kevin Rooney
Susanne Rott
Marianna Ryshina-Pankova
H. Müge Satar
Mathias Schulze
Guoquan Sha
Lijing Shi
Gillian Skyrme
Patrick Snellings
Susana Sotillo
...
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research
- Technology integration for less commonly taught languages: AI and pedagogical translanguaging
-
...Reinhardt, J. (2019). Gameful second and foreign language teaching and learning. Palgrave Macmillan.
https://doi.org/10.1007/978-3-030-04729-0
Reinhardt, J., & Ryu, J. (2013). Using social network‐...
by Robert Godwin-Jones
in Volume 29 Number 2, February 2025 Special Issue: Indigenous Languages and Less Commonly Taught Languages (LCTLs) with Technology
- 2013 Reviewer Acknowledgements
-
...Reinhardt
Fernando Rosell-Aguilar
Susanne Rott
Gulnara Sadykova
Shannon Sauro
Jean Schultz
Klaus Schwienhorst
Yue Sheng
Patrick Snellings
Bill Snyder
Susana Sotillo
Glenn Stockwell
Robert ...
in Volume 18 Number 1, February 2014
- Learning of L2 Japanese through video games
-
...Reinhardt, 2013). The integration of Japanese popular culture
products into Japanese-as-a-foreign language (JFL) education has been discussed as a way to add linguistic
and cultural authenticity to ...
by Kayo Shintaku
in Volume 27 Number 1, 2023
- Memes and identity in language teacher education
-
...Reinhardt’s (2013) call to integrate informal
digital literacies into formal education, positioning memes as a bridge between learners’ digital practices
and language learning goals. While memes cle...
by Boris Vazquez-Calvo, Alba Paz-López, Sergio Rey-Godoy
in Volume 29 Number 1, 2025
- Games in language learning: Opportunities and challenges
-
...Reinhardt’s (2013) recent monograph provides examples of such related in-class activities.
Gaming can introduce a welcome element of fun and creativity into the language classroom, not always
Robert...
by Robert Godwin-Jones
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning
- Guest editor commentary
-
...Reinhardt (2008), involves the use of what they call “bridging
activities”. Learners are asked to find examples of new media communication that they themselves have
participated in such as instant m...
by Christoph A. Hafner, Alice Chik, Rodney H. Jones
in Volume 19 Number 3, October 2015 Special Issues on Digital Literacies and Language Learning
- Call For Papers
-
...Reinhardt
Since the founding of Language Learning & Technology in 1997, the landscape of technology has
evolved—from Hypercard, command lines, and video discs to Facebook, smartphones, and virtual r...
in Volume 23 Number 3, October 2019 Special Issue: New Developments in Virtual Exchange in Foreign Language Education
- What are the digital wilds?
-
...Reinhardt, 2016). This also means that users enact
various roles and identities, illustrating the dynamic, user-driven flow of networked activity. It is more and
more common that users or language l...
by Shannon Sauro, Katerina Zourou
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds
- Learner use of holistic language units in multimodal, task-based synchronous computer-mediated communication
-
...Reinhardt, 2004;
Chapelle, 1998; Kinginger & Belz, 2005; Payne & Whitney, 2002; Smith, 2003; Thorne, 2008). This
study responds to calls to complement highly focused analyses of learner behaviors1 s...
by Karina Collentine
in Volume 13 Number 2, June 2009