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Showing 31 - 40 results of 77 for Reinhardt

Learning of L2 Japanese through video games
...Reinhardt, 2013). The integration of Japanese popular culture products into Japanese-as-a-foreign language (JFL) education has been discussed as a way to add linguistic and cultural authenticity to ...

by Kayo Shintaku
in Volume 27 Number 1, 2023

2014 reviewer acknowledgements
...Reinhardt Tom Robb Audrey Roberson Kevin Rooney Victor Santos Shannon Sauro Jean Schultz Yue Sheng Dong-shin Shin Prithvi Shrestha Patrick Snellings Bill Snyder Glenn Stockwell Jessica St...

in Volume 19 Number 1, February 2015 Special Issues on Teacher Education and CALL

2015 Reviewer Acknowledgements
...Reinhardt Audrey Roberson Ute Römer Kevin Rooney Shannon Sauro Jean Schultz Klaus Schwienhorst Gillian Skyrme Susana Sotillo Ursula Stickler Yu-Chih Sun Pia Sundqvist Ruslan Suvorov Julie...

in Volume 20 Number 1, February 2016

Call for papers – Special Issue: Game and Play Activity in Technology-Mediated L2 Teaching and Learning
...Reinhardt & Julie Sykes This special issue of Language Learning & Technology will focus on the research and practice of game and play activity in technology-mediated second/foreign language teachi...

in Volume 16 Number 2, June 2012 Special Issue on Hegemonies in CALL

Reviewer acknowledgements
...Reinhardt Tom Robb Audrey Roberson Kevin Rooney Susanne Rott Marianna Ryshina-Pankova H. Müge Satar Mathias Schulze Guoquan Sha Lijing Shi Gillian Skyrme Patrick Snellings Susana Sotillo ...

in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research

Memes and identity in language teacher education
...Reinhardt’s (2013) call to integrate informal digital literacies into formal education, positioning memes as a bridge between learners’ digital practices and language learning goals. While memes cle...

by Boris Vazquez-Calvo, Alba Paz-López, Sergio Rey-Godoy
in Volume 29 Number 1, 2025

Second language writing online: An update
...Reinhardt, 2008) in which learners follow a path of observing and collecting use of digital texts and practices of interest to them, participating themselves in the creative process. This is similar...

by Robert Godwin-Jones
in Volume 22 Number 1, February 2018

Games in language learning: Opportunities and challenges
...Reinhardt’s (2013) recent monograph provides examples of such related in-class activities. Gaming can introduce a welcome element of fun and creativity into the language classroom, not always Robert...

by Robert Godwin-Jones
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning

2013 Reviewer Acknowledgements
...Reinhardt Fernando Rosell-Aguilar Susanne Rott Gulnara Sadykova Shannon Sauro Jean Schultz Klaus Schwienhorst Yue Sheng Patrick Snellings Bill Snyder Susana Sotillo Glenn Stockwell Robert ...

in Volume 18 Number 1, February 2014

Guest editor commentary
...Reinhardt (2008), involves the use of what they call “bridging activities”. Learners are asked to find examples of new media communication that they themselves have participated in such as instant m...

by Christoph A. Hafner, Alice Chik, Rodney H. Jones
in Volume 19 Number 3, October 2015 Special Issues on Digital Literacies and Language Learning