- Tele-collaborative projects: Monsters.com?
-
...social networks, and collaborate with
peers around the world individually or through their classrooms.
Kidlink has an archive of projects in eleven different content areas and 18 different languages. ...
by Jean W. LeLoup, Robert Ponterio
in Volume 07 Number 2, May 2003 Special Issue Telecollaboration
- Insights into the construction of grammatical knowledge provided by user-behavior tracking technologies
-
...social features that lexical and
grammatical items encode (Garza, 1996). Collentine (1998a) reasons that effective CALL tasks designed
to encourage grammatical hypothesis-formation combine textual ...
by Joseph Collentine
in Volume 03 Number 2, January 2000 Special Issue The Role of Computer Technology in Second Language Acquisition Research
- “I do which the question”: Students’ innovative use of technology resources in the language classroom
-
...social, political, and commercial exchanges (e.g., the sharing economy or collaborative
consumption). Arguably, a list of the way technology contributes to changes in social interaction could go
on ...
by Melinda Dooly
in Volume 22 Number 1, February 2018
- Enhancing the use of evidence in argumentative writing through collaborative processing of content- based automated writing evaluation feedback
-
...Social Phenomenon No details No Analysis
Credible
Relevant but Not
Social Phenomenon No details No Analysis
Credible
1
News* Relevant and Credible With details No Analysis
Revised 4
Research R...
by Zhan Shi, Fengkai Liu, Chun Lai, Tan Jin
in Volume 26 Number 2, June 2022 Special Issue: Automated Writing Evaluation
- Peer interaction in text chat: Qualitative analysis of chat transcripts
-
...social context in which language is used, and the actions learners take while engaged in
collaboration (Larsen-Freeman, 2007). Research from this perspective focuses on the facilitative effects of
p...
by Ewa M. Golonka, Medha Tare, Carrie Bonilla
in Volume 21 Number 2, June 2017
- Negotiation of meaning via virtual exchange in immersive virtual reality environments
-
...social VR emerged and was developed to facilitate situated
social experiences so that users could feel that they are interacting with another person in a co-located
virtual space. Social VR is defin...
by Hsin-I Chen, Ana Sevilla-Pavón
in Volume 27 Number 2, February 2023 Special Issue: Semiotics in CALL
- Improving argumentative writing: Effects of a blended learning approach and gamification
-
...social status, is considered impolite (Arsyad, 1999).
Second, EFL learners may encounter greater grammatical deficiencies and limitations in vocabulary.
Third, L2 learners lack knowledge of the argu...
by Yau Wai Lam, Khe Foon Hew, Kin Fung Chiu
in Volume 22 Number 1, February 2018
- Mobile-assisted grammar exercises: Effects on self-editing in L2 writing
-
...social science
studies (Neuendorf, 2002). Responses concerning students’ perceptions were tallied. Their responses to
two open-ended questions were identified and coded into attitudes towards Gramma...
by Zhi Li, Volker Hegelheimer
in Volume 17 Number 3, October 2013 Special Issue on MALL
- Ajax and Firefox: New web applications and browsers
-
...social networking service), and
Google Groups. It is also used in Flickr (photo sharing service), Amazon's A9.com (search service) and in
the queue function in Netflix (DVD rental service). Apple ha...
by Robert Godwin-Jones
in Volume 09 Number 2, May 2005
- Visual reinforcement through digital zoom technology in FL pronunciation instruction
-
...social media applications with access to the system camera do. Their
obvious difference is illustrated below in Figure 3. Based on this technological premise, this study
employed the in-app camera f...
by Siqi Wang, Jian Li, Qian Liang
in Volume 28 Number 1, 2024