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Showing 311 - 320 results of 360 for Game-based Learning and Teaching

EFL students' self-directed learning of conversation skills with AI chatbots
...learning needs, formulating learning goals, identifying human and material resources for learning, choosing and implementing appropriate learning strategies, and evaluating learning outcomes (p. 18)...

by Sooyeon Kang, Min-Chang Sung
in Volume 28 Number 1, 2024

Learning processes in interactive CALL systems: Linking automatic feedback, system logs, and learning outcomes
...learning products (i.e., outcomes of learning as a result of treatment and/or teaching) and language learning processes (i.e., happening during treatment and/or teaching) and to lay a greater emphasi...

by Bronson Hui, Björn Rudzewitz, Detmar Meurers
in Volume 27 Number 1, 2023

Effects of captioning on video comprehension and incidental vocabulary learning
...and vocabulary learning and tried to discover which factors affect comprehension and chances for word learning. In a series of studies, Webb (2010, 2011) and Webb and Rodgers (2009) investigated the...

by Maribel Montero Perez, Elke Peters, Geraldine Clarebout, Piet Desmet
in Volume 18 Number 1, February 2014

The effectiveness of Duolingo in developing receptive and productive language knowledge and proficiency
...learning. Many apps also use gamification to make learning engaging and fun, boosting user engagement (Shortt et al., 2023). Online and mobile-based language learning (MALL) offers a unique learnin...

by Bryan Smith, Xiangying Jiang, Ryan Peters
in Volume 28 Number 1, 2024

The Role of the Computer in Learning Ndjébbana
...teaching and learning of English. Computer-assisted Ndj bbana (CAN) was developed in an attempt to support the teaching and learning of Ndj bbana on the computer. This paper examines the role of the c...

by Glenn Auld
in Volume 06 Number 2, May 2002 Special Issue Technology and Indigenous Languages

Modality and task complexity effects on second language production in CMC
...andle.net/10125/73542 CMC in L2 Learning The ability to communicate and interact with one another online has created unique opportunities for L2 learning and teaching (Kern et al., 2008). With the ...

by Rebecca Adams, Nik Aloesnita Nik Mohd Alwi, Umi Kalsom Binti Masrom
in Volume 27 Number 1, 2023

An evaluation of intermediate students' approaches to corpus Investigation
...and Tinizia Miceli An Evaluation of Intermediate Students' Approaches… Language Learning & Technology 78 The CWIC Project: A Corpus for our Teaching and Learning Context2 Most of our students begin th...

by Claire Kennedy, Tiziana Miceli
in Volume 05 Number 3, September 2001 Special Issue Using Corpora in Language Teaching and Learning

“Thanks, shokran, gracias”: Translingual practices in a Facebook group
...and understanding. L3 Use of Spanish and Arabic L3 use of Spanish and Arabic in these data refers to the use of Arabic by the Argentine teacher and students, and the use of Spanish by the Egyptian...

by Derya Kulavuz-Onal, Camilla Vásquez
in Volume 22 Number 1, February 2018

Using an AI-powered chatbot for improving L2 Korean grammar: A comparison between proficiency levels and task types
...and social factors of teaching and learning LCTLs, such as available teaching and learning resources, technology, learning goals, and motivations (Sato et al., 2017; Ward, 2018; Winke et al., 2010)....

by Ji-young Shin, Yujeong Choi
in Volume 29 Number 2, February 2025 Special Issue: Indigenous Languages and Less Commonly Taught Languages (LCTLs) with Technology

Conversations—and negotiated interaction—in text and voice chat rooms
...and Selinker (2001), Hall and Verplaetse (2000), and Richards (1998), and recently for the computer-mediated communication (CMC) environment by Doughty and Long (2003) as part of their Language Teac...

by Kevin Jepson
in Volume 09 Number 3, September 2005 Special Issue on Technology and Oral Language Development