- Semiotics in CALL: Signs, meanings, and multimodality in digital spaces
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...virtual reality (VR) environments, geosemiotics, critical digital
literacy, digital literacy practices, semiotic consciousness, 3D virtual tasks, and semiotic resources for the
teaching of languages...
by Liudmila Klimanova, Lara Lomicka
in Volume 27 Number 2, February 2023 Special Issue: Semiotics in CALL
- Review of Contemporary Computer-Assisted Language Learning
-
...environments are required.
Part II is entitled CALL Learning Environments, which the editors say will be used to examine
technologies that “go beyond the classroom in isolation… [to help] broaden st...
by Ciara Wigham
in Volume 17 Number 2, June 2013
- The impact of virtual reality (VR) pedagogy on L2 English learners’ oral communication and pragmatic competence
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...virtual reality into
FL learning. Language Learning & Technology, 24(1), 1–15. http://dx.doi.org/10125/44704
Lin, T. -J., & Lan, Y.-J. (2015). Language learning in virtual reality environments: Pas...
by Melike Akay, Matt Kessler
in Volume 28 Number 1, 2024
- Games in language learning: Opportunities and challenges
-
...virtually immersed users in the world of a French novel, Flaubert’s Madame Bovary
(Cavazza, Lugrin, Pizzi & Charles, 2007). It featured a CAVE-based (computer assisted virtual
environment) virtual w...
by Robert Godwin-Jones
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning
- The evolution of identity research in CALL: From scripted chatrooms to engaged construction of the digital self
-
...virtual identity and virtual self (Kramsch, 2009) in the face of globalization
and hybridization of transcultural and translingual practices, and intersecting movements of people
(Canagarajah, 2013;...
by Liudmila Klimanova
in Volume 25 Number 3, October 2021 Special Issue: 25 Years of Emerging Technology in CALL
- Spatial repertoires in mixed-reality-based simulations for L2 teacher telecollaboration
-
...Virtual Configuration of Project’s Interaction Environments
The two interaction environments for this study included an MR-simulated teaching environment, where
L2 teachers synchronously interacted ...
by Sumei Wu, Meei-Ling Liaw
in Volume 29 Number 1, 2025
- Extended reality (XR) in language learning: Developments and directions
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...virtual exchange in
4 Language Learning & Technology
immersive virtual reality environments. Language Learning & Technology, 27(2), 118-
154. https://doi.org/10125/73506
Godwin-Jones, R. (2023). ...
by Mark Pegrum, Yu-Ju Lan
in Volume 27 Number 3, October 2023 Special Issue: Extended Reality (XR) in Language Learning
- Investigating linguistic, literary, and social affordances of L2 collaborative reading
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...environments are better understood
for the development of future DATs and for the benefit of learners, practitioners, and researchers alike. As
more content is delivered and read in online environme...
by Joshua J. Thoms, Frederick Poole
in Volume 21 Number 2, June 2017
- Does Second Life improve Mandarin learning by overseas Chinese students?
-
...virtual environments provide learners with an interface in which
users are able to directly control the objects in the context of the virtual world. The superior learning
experience of SL increases ...
by Yu-Ju Lan
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning
- Call for papers for a special issue on Extended Reality (XR) in Language Learning
-
...virtual reality (VR) to augmented reality (AR). VR offers potential for contextualized, interactive
learning embedded in fully digitally simulated environments (Lan, 2020a). AR offers similar learnin...
by Mark Pegrum, Yu-Ju Lan
in Volume 25 Number 3, October 2021 Special Issue: 25 Years of Emerging Technology in CALL