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Showing 21 - 30 results of 89 for Ubiquitous Learning and Teaching

Review of Digital games and language learning: Theory, development and implementation
...and language learning: Theory, development and implementation Shanshan He, University of Western Ontario Digital games and language learning: Theory, development and implementation Peterson, M....

by Shanshan He
in Volume 26 Number 1, 2022

20 years of autonomy and technology: How far have we come and where to next?
...teaching. Language Teaching, 40(4), 321–326. White, C. (2007b). Innovation and identity in distance language learning and teaching. Innovation in Language Learning and Teaching, 1(1), 97–110. White...

by Hayo Reinders, Cynthia White
in Volume 20 Number 2, June 2016 Special Issue of Special Issues: 20 Years of Language Learning & Technology

Augmented reality and language learning: From annotated vocabulary to place-based mobile games
...teaching and learning, including in second language learning. Through its ability to use add-on digital assets to explore and expand scenes and locales from the real world, there is an obvious conne...

by Robert Godwin-Jones
in Volume 20 Number 3, October 2016

Review of Connected Speech
...and the use of peers and groups for interaction and feedback to help learners be critical listeners and develop the ability to notice and repair their own and others' errors. In this model, the role o...

by Joy Egbert
in Volume 08 Number 1, January 2004

Scaling up and zooming in: Big data and personalization in language learning
...and learning effectiveness, the better predictive models can be built into ILTs and other online learning environments and the more helpful the hints and feedback can be (Heift, 2008). Cope and Kala...

by Robert Godwin-Jones
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research

Fan translation of games, anime, and fanfiction
...and language learning: (a) fan translation, (b) understanding the original text, (c) writing and preparing the translation, and (d) tools, resources, and collaborative online practices. Results indi...

by Boris Vazquez-Calvo, Leticia T. Zhang, Mariona Pascual, Daniel Cassany
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds

Review of Researching Online Foreign Language Interaction and Exchange: Theories, Methods, and Challenges
...and gestures are more often described in relation to spoken and written language and not as separate meaning making and communication modes in their own right. According to Dooly and Hauck, explorin...

by Linda Bradley
in Volume 18 Number 1, February 2014

Guest editor commentary
...and play inform our understanding of L2 learning? How can insights from the study of games and play inform our understanding of L2 teaching and the design of all L2 learning environments? Not...

by Jonathon Reinhardt, Julie Sykes
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning

Hey Siri: Should #language, 😕, and follow me be taught?: A historical review of evolving communication conventions across digital media environments and uncomfortable questions for language teachers
...learning. Language Learning and Technology, 15(2), 2–11. http://dx.doi.org/10125/44244 Godwin-Jones, R. (2017). Smartphones and language learning. Language Learning & Technology, 21(2), 3–17. http:...

by Heather Lotherington, Noah Bradley
in Volume 28 Number 1, 2024

Changing technologies, changing literacy communities?
...and The use of alphabetic literacy in Medieval England to record legal and business transactions illustrates and supports the view that the technology of writing is both influenced by and influenc...

by Denise E. Murray
in Volume 04 Number 2, September 2000 Special Issue Literacies and Technologies