- Review of Digital games and language learning: Theory, development and implementation
-
...and language learning:
Theory, development and implementation
Shanshan He, University of Western Ontario
Digital games and language learning: Theory, development
and implementation
Peterson, M....
by Shanshan He
in Volume 26 Number 1, 2022
- 20 years of autonomy and technology: How far have we come and where to next?
-
...teaching. Language Teaching, 40(4), 321–326.
White, C. (2007b). Innovation and identity in distance language learning and teaching. Innovation in
Language Learning and Teaching, 1(1), 97–110.
White...
by Hayo Reinders, Cynthia White
in Volume 20 Number 2, June 2016 Special Issue of Special Issues: 20 Years of Language Learning & Technology
- Augmented reality and language learning: From annotated vocabulary to place-based mobile games
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...teaching and learning, including in second language learning. Through its ability
to use add-on digital assets to explore and expand scenes and locales from the real world, there is an
obvious conne...
by Robert Godwin-Jones
in Volume 20 Number 3, October 2016
- Review of Connected Speech
-
...and the use of peers
and groups for interaction and feedback to help learners be critical listeners and develop the ability to
notice and repair their own and others' errors. In this model, the role o...
by Joy Egbert
in Volume 08 Number 1, January 2004
- Scaling up and zooming in: Big data and personalization in language learning
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...and learning effectiveness, the better predictive models can be built into ILTs and other
online learning environments and the more helpful the hints and feedback can be (Heift, 2008). Cope and
Kala...
by Robert Godwin-Jones
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research
- Fan translation of games, anime, and fanfiction
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...and language learning: (a) fan
translation, (b) understanding the original text, (c) writing and preparing the translation, and (d) tools,
resources, and collaborative online practices. Results indi...
by Boris Vazquez-Calvo, Leticia T. Zhang, Mariona Pascual, Daniel Cassany
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds
- Review of Researching Online Foreign Language Interaction and Exchange: Theories, Methods, and Challenges
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...and
gestures are more often described in relation to spoken and written language and not as separate meaning
making and communication modes in their own right. According to Dooly and Hauck, explorin...
by Linda Bradley
in Volume 18 Number 1, February 2014
- Guest editor commentary
-
...and
play inform our
understanding of L2
learning?
How can insights from the
study of games and play
inform our understanding of
L2 teaching and the design of
all L2 learning environments?
Not...
by Jonathon Reinhardt, Julie Sykes
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning
- Hey Siri: Should #language, 😕, and follow me be taught?: A historical review of evolving communication conventions across digital media environments and uncomfortable questions for language teachers
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...learning. Language
Learning and Technology, 15(2), 2–11. http://dx.doi.org/10125/44244
Godwin-Jones, R. (2017). Smartphones and language learning. Language Learning & Technology, 21(2),
3–17. http:...
by Heather Lotherington, Noah Bradley
in Volume 28 Number 1, 2024
- Changing technologies, changing literacy communities?
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...and
The use of alphabetic literacy in Medieval England to record legal and business transactions illustrates
and supports the view that the technology of writing is both influenced by and influenc...
by Denise E. Murray
in Volume 04 Number 2, September 2000 Special Issue Literacies and Technologies