- Robot-Assisted Instruction of L2 Pragmatics: Effects on Young EFL Learners’ Speech Act Performance
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...Sykes J. M. (2013). Complex L2 Pragmatic Feedback Via Place-based Mobile Games. In
N. Taguchi & J. M. Sykes (Eds.). Technology in Interlanguage Pragmatics Research and Teaching
(pp. 155–184). Amster...
by Minoo Alemi, Nafiseh Haeri
in Volume 24 Number 2, June 2020 Special Issue: Technology-enhanced L2 Instructional Pragmatics
- Building the porous classroom: An expanded model for blended language learning
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...Sykes, J., & González-Lloret, M. (2020). Exploring the interface of interlanguage (L2) pragmatics and
digital spaces. CALICO Journal, 37(1), i–xv.
Thorne, S. L., Black, R. W., & Sykes, J. M. (2009)....
by Robert Godwin-Jones
in Volume 24 Number 3, October 2020
- Presence and agency in real and virtual spaces: The promise of extended reality for language learning
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...Sykes et al., 2008). Player interactions
have a major role as well in the motivation to engage in massively multiplayer online games such as World
of Warcraft (Sykes et al., 2008). None of these pla...
by Robert Godwin-Jones
in Volume 27 Number 3, October 2023 Special Issue: Extended Reality (XR) in Language Learning
- Digital-gaming trajectories and second language development
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...Sykes & Reinhardt, 2013).
Various studies examined either vernacular massive multiplayer online role-playing games (MMORPG)
or their educational-variety, synthetic immersive environments (Sykes, Ozk...
by Kyle W. Scholz, Mathias Schulze
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research
- Review of Technology-Mediated TBLT: Researching Technology and Tasks
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...Sykes returns to her well-known synthetic immersive environment (SIE) called
Croquelandia, created specifically for the learning of L2 pragmatics in Spanish. The study is based on in-
game data and i...
by Pia Sundqvist
in Volume 19 Number 2, June 2015
- Exploring multimedia, mobile learning, and place-based learning in linguacultural education
-
...Sykes, 2011). With the help of mobile technology, those who do
not have a chance to physically explore culturally significant sites in the target culture can still learn about
Chinese architecture ...
by Yiting Han
in Volume 23 Number 3, October 2019 Special Issue: New Developments in Virtual Exchange in Foreign Language Education
- Language learning through game-mediated activities: Analysis of learners’ multimodal participation
-
...Sykes & Reinhardt, 2013). This means that L2
learning happens not only at the ideational level of meaning making when players negotiate or construct
meaning with games, but also at the interpersonal...
by Yuchan Gao
in Volume 28 Number 1, 2024
- Oral computer-mediated interaction between l2 learners: it’s about time!
-
...Sykes, 2005) have investigated
synchronous OCMC in the classroom as a means to develop L2 proficiency. These researchers
investigating OCMC, however, have taken very different perspectives and have ...
by Iñigo Yanguas
in Volume 14 Number 3, October 2010
- Reviewer acknowledgments
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...Sykes
Paul Thompson
Pavel Trofimovich
Maria Uther
Larry Vandergrift
Rob Waring
Donald Weasenforth
Ann Wennerstrom
Paula Winke
Zheng-Sheng Zhang
in Volume 13 Number 1, February 2009 Special Issue On Technology And Learning Grammar
- Telecollaboration as an approach to developing intercultural communication competence
-
...Sykes, 2018).
Pragmatics represents the intersection of language and culture. In that sense, focusing on pragmatic aspects
of language use brings telecollaborative projects into the realm of intercu...
by Robert Godwin-Jones
in Volume 23 Number 3, October 2019 Special Issue: New Developments in Virtual Exchange in Foreign Language Education