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Showing 21 - 30 results of 76 for Reinhardt

Review of New ways in teaching with games
...Reinhardt (2019) and eight affordances that games can create for language use, such as providing context, time for second language use and learning, and space for languaging and social collaboration...

by Casey Nedry
in Volume 24 Number 3, October 2020

Evolving technologies for language learning
...Reinhardt, J. (2019). Gameful second and foreign language teaching and learning: Theory, research, and practice. Palgrave Macmillan. Reinhardt, J. (2020). Metaphors for social media‐enhanced foreign...

by Robert Godwin-Jones
in Volume 25 Number 3, October 2021 Special Issue: 25 Years of Emerging Technology in CALL

Review of Researching Online Foreign Language Interaction and Exchange: Theories, Methods, and Challenges
...Reinhardt gives an overview over the function of the interactionist approach and socio-cognitive perspectives. These two frameworks are examined by focusing on methodological approaches and the area...

by Linda Bradley
in Volume 18 Number 1, February 2014

Review of Serious play: Literacy, learning, and digital games
...Reinhardt, 2012) provides practical guidance to teachers. Specifically, teachers keen on using Minecraft in the classroom will find the content of Serious Play terrifically relevant. As the authors s...

by Jeff Kuhn
in Volume 22 Number 2, June 2018 Special Issue on Qualitative Research in CALL

Announcements and news from our sponsors
...Reinhardt are joining LLT as associate editors. In addition, Mirjam Hauck, Paul Moore, Mark Pegrum, and Katarina Zourou have joined the LLT Editorial Board. Bei Yang has also joined LLT as the Socia...

in Volume 24 Number 1, February 2020

Review of Digital language learning and teaching: Research, theory, and practice
...Reinhardt, 2012). Most books on digital language learning, let alone this book, focus mostly on English 68 Language Learning & Technology language learners and teachers. As such, scant attention i...

by Ayşe Merzifonluoğlu, Talip Gonulal
in Volume 22 Number 1, February 2018

Contributing, creating, curating: Digital literacies for language learners
...Reinhardt, 2008) supplies a strategy for incorporating out-of-class online participation into a course, as well as to provide a means for students themselves to take a leading role in finding and ev...

by Robert Godwin-Jones
in Volume 19 Number 3, October 2015 Special Issues on Digital Literacies and Language Learning

Negotiations for meaning in the context of a massively multiplayer online role-playing game
...Reinhardt, 2019; Reinhardt & Sykes, 2012) L2 learning environments. It assesses the presence and describes the nature of NfM within a cross-cultural MMORPG-mediated communication setting in which (a...

by Nasser Jabbari, Zohreh R. Eslami
in Volume 27 Number 1, 2023

2012 Reviewer Acknowledgements
...Reinhardt Tom Robb Nicholas Sampson Shannon Sauro Mathias Schulze Klaus Schwienhorst Helen Shen Sonia Shiri Joanna Smith Patrick Snellings Susana Sotillo Glenn Stockwell Robert Summers We...

in Volume 17 Number 1, February 2013 Special Issue on Less Commonly Taught Languages - Language Learning & Technology

2014 reviewer acknowledgements
...Reinhardt Tom Robb Audrey Roberson Kevin Rooney Victor Santos Shannon Sauro Jean Schultz Yue Sheng Dong-shin Shin Prithvi Shrestha Patrick Snellings Bill Snyder Glenn Stockwell Jessica St...

in Volume 19 Number 1, February 2015 Special Issues on Teacher Education and CALL