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Showing 221 - 230 results of 396 for Digital Literacies

Applied computer technology in Cree and Naskapi language programs
...digital language materials. The system itself remained simple, if not crude, consisting of a plain-text editor that could produce either roman text or syllabics. Screen fonts were bit-mapped character...

by Bill Jancewicz, Marguerite Mackenzie
in Volume 06 Number 2, May 2002 Special Issue Technology and Indigenous Languages

Abdullah's Blogging: A generation 1.5 student enters the blogosphere
...digital format, and as a means of discussing issues related to their classroom work and their lives.1 Blogs have what is called an open architecture, meaning that they can be viewed, if so desired,...

by Joel Boch
in Volume 11 Number 2, June 2007

Multiple online environments as complex systems: Toward an orchestration of environments
...Digital literacies in teacher preparation. In S. Thorne & S. May (Eds.), Language, education and technology (pp. 275–287). Springer. Herring, S. C. (2015). New frontiers in interactive multimodal comm...

by Marco Cappellini, Christelle Combe
in Volume 26 Number 1, 2022

The evolving roles of language teachers: Trained coders, local researchers, global citizens
...digital stories. There are a substantial number of language learning apps created by educators or children. Any app created with Scratch has viewable source code, making it quite easy to learn by ex...

by Robert Godwin-Jones
in Volume 19 Number 1, February 2015 Special Issues on Teacher Education and CALL

From the editors
...digital media in writing instruction. In “Corpus-Assisted Creative Writing: Introducing Intermediate Italian Learners to a Corpus as a Reference Source,” Claire Kennedy and Tiziana Miceli describe ...

by Dorothy Chun, Irene Thompson
in Volume 14 Number 1, February 2010

Announcements and news from our sponsors
...digital environment for sharing rooted in the use of open licenses, which allow foreign language learners and teachers to exchange products, practices, and findings through workshops and online comm...

in Volume 25 Number 2, June 2021

Fabula: A bilingual multimedia authoring environment for children exploring minority languages
...digital books. We share a set of assumptions and approaches to the key issues addressed by the project. First, bilingual books are a powerful teaching tool of great value in multilingual classrooms. S...

by Viv Edwards, Lyn Pemberton, John Knight, Frank Monaghan
in Volume 06 Number 2, May 2002 Special Issue Technology and Indigenous Languages

Review of New ways in teaching with games
...digital games. Jonathan deHaan’s “Snakes and Ladders: Analyze and Remix a Classic” provides a good lesson plan for getting learners to discuss the cultural aspects of a game, game design, and game r...

by Casey Nedry
in Volume 24 Number 3, October 2020

Mobile-assisted language learning: A selected annotated bibliography of implementation studies 1994–2012
...digital assistants (PDAs), mobile phones, MP3 players, and most recently ultra-portable tablet PCs. Though a young field, some 575 works relating to MALL have been published over the past two decade...

by Jack Burston
in Volume 17 Number 3, October 2013 Special Issue on MALL

Review of Online Teaching and Learning: Sociocultural Perspectives
...digital educational endeavors (e.g., Chapters 2, 3, & 4); several of the chapters that focus on teachers are likely to spark important reflection on the part of instructors (e.g., Chapters 2, 7, & 1...

by Emily Hellmich
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning