- How competitive, cooperative, and collaborative gamification impacts student learning and engagement
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...Clarebout, G. (2013). Competition and students’
perceptions in a game-based language learning environment. Educational Technology Research and
Development, 61, 927–950. https://doi.org/10.1007/s1142...
by Shen Qiao, Susanna Siu-sze Yeung, Xiaoai Shen, Jac Ka Lok Leung, Davy Tsz Kit Ng, Samual Kai Wah Chu
in Volume 28 Number 1, 2024
- Applying educational data mining to explore individual experiences in digital games
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...Clarebout, G., & Desmet, P. (2012). Between learning and playing? Exploring learners’
perceptions of corrective feedback in an immersive game for English pragmatics. ReCALL, 24(3),
257–278. http://d...
by Frederick J. Poole, Jody Clarke-Midura
in Volume 27 Number 1, 2023
- First- and second-language subtitles and cognitive load: An EEG study
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...Clarebout, G., & Desmet, P. (2014). Effects of captioning on video
comprehension and incidental vocabulary. Language Learning & Technology, 18(1), 118–141.
http://hdl.handle.net/10125/44357
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by Taegang Lee, Yoohyoung Lee, Sungmook Choi
in Volume 29 Number 1, 2025
- Visual saliency in captioned digital videos and learning of English collocations: An eye-tracking study
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...Clarebout, G., & Desmet, P. (2014). Effects of captioning on video
comprehension and incidental vocabulary learning. Language Learning & Technology, 18(1), 118–
141. https://hdl.handle.net/10125/4435...
by Sungmook Choi
in Volume 27 Number 1, 2023