Search

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Ç Ł Ş

Showing 11 - 14 results of 14 for Clarebout

How competitive, cooperative, and collaborative gamification impacts student learning and engagement
...Clarebout, G. (2013). Competition and students’ perceptions in a game-based language learning environment. Educational Technology Research and Development, 61, 927–950. https://doi.org/10.1007/s1142...

by Shen Qiao, Susanna Siu-sze Yeung, Xiaoai Shen, Jac Ka Lok Leung, Davy Tsz Kit Ng, Samual Kai Wah Chu
in Volume 28 Number 1, 2024

Applying educational data mining to explore individual experiences in digital games
...Clarebout, G., & Desmet, P. (2012). Between learning and playing? Exploring learners’ perceptions of corrective feedback in an immersive game for English pragmatics. ReCALL, 24(3), 257–278. http://d...

by Frederick J. Poole, Jody Clarke-Midura
in Volume 27 Number 1, 2023

First- and second-language subtitles and cognitive load: An EEG study
...Clarebout, G., & Desmet, P. (2014). Effects of captioning on video comprehension and incidental vocabulary. Language Learning & Technology, 18(1), 118–141. http://hdl.handle.net/10125/44357 https:...

by Taegang Lee, Yoohyoung Lee, Sungmook Choi
in Volume 29 Number 1, 2025

Visual saliency in captioned digital videos and learning of English collocations: An eye-tracking study
...Clarebout, G., & Desmet, P. (2014). Effects of captioning on video comprehension and incidental vocabulary learning. Language Learning & Technology, 18(1), 118– 141. https://hdl.handle.net/10125/4435...

by Sungmook Choi
in Volume 27 Number 1, 2023