- The effect of interactivity with a music video game on second language vocabulary recall
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Language Learning & Technology
http://llt.msu.edu/vol14num2/dehaanreedkuwada.pdf
June 2010, Volume 14, Number 2
pp. 74–94
Copyright © 2010, ISSN 1094-3501 74
THE EFFECT OF INTERACTIVITY WITH ...
by Jonathan deHaan, W. Michael Reed, Katsuko Kuwanda
in Volume 14 Number 2, June 2010 Special Issue On Technology And Learning Vocabulary
- Using apps for pronunciation training: An empirical evaluation of the English File Pronunciation app
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Language Learning & Technology
ISSN 1094-3501
February 2020, Volume 24, Issue 1
pp. 62–85
ARTICLE
Copyright © 2020 Jonás Fouz-González
Using apps for pronunciation training: An empirica...
by Jonás Fouz-González
in Volume 24 Number 1, February 2020
- Web-based collaborative writing in L2 contexts: Methodological insights from text mining
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...Peters-Burton, & T. J. Moore (Eds.), STEM road map: A framework for integrated STEM
education (pp. 41–59). New York, NY: Routledge.
Kost, C. (2011). Investigating writing strategies and revision beh...
by Soobin Yim, Mark Warschauer
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research
- The effect of corpus-based instruction on pragmatic routines
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Language Learning & Technology
ISSN 1094-3501
October 2017, Volume 21, Issue 3
pp. 76–103
ARTICLE
Copyright © 2017 Kathleen Bardovi-Harlig, Sabrina Mossman, & Yunwen Su
The effect of co...
by Kathleen Bardovi-Harlig, Sabrina Mossman, Yunwen Su
in Volume 21 Number 3, October 2017 Special Issue on Corpora in Language Learning and Teaching
- Fan translation of games, anime, and fanfiction
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Language Learning & Technology
ISSN 1094-3501
February 2019, Volume 23, Issue 1
pp. 49–71
ARTICLE
Copyright © 2019 Boris Vazquez-Calvo, Leticia Tian Zhang, Mariona Pascual, & Daniel Cassany ...
by Boris Vazquez-Calvo, Leticia T. Zhang, Mariona Pascual, Daniel Cassany
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds
- Critical incidents and cultures-of-use in a Hong Kong–Germany telecollaboration
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Language Learning & Technology
ISSN 1094-3501
October 2019, Volume 23, Issue 3
pp. 74–97
ARTICLE
Copyright © 2019 Carolin Fuchs
Critical incidents and cultures-of-use in a
Hong Kong–Ge...
by Carolin Fuchs
in Volume 23 Number 3, October 2019 Special Issue: New Developments in Virtual Exchange in Foreign Language Education
- Multimodal interactive alignment: Language learners’ interaction in CMC tasks through Instagram
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Language Learning & Technology 2024, Volume 28, Issue 1
ISSN 1094-3501 CC BY-NC-ND pp. 1–27
ARTICLE
Multimodal interactive alignment: Language learners’
interaction in CMC tasks through I...
by Muntaha Muntaha, Julian Chen, Toni Dobinson
in Volume 28 Number 1, 2024
- Spatial repertoires in mixed-reality-based simulations for L2 teacher telecollaboration
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Language Learning & Technology 2025, Volume 29, Issue 1
ISSN 1094-3501 CC BY-NC-ND pp. 1–23
ARTICLE
* Corresponding Author: Sumei Wu, sumeiwu@bnu.edu.cn
Spatial repertoires in mix...
by Sumei Wu, Meei-Ling Liaw
in Volume 29 Number 1, 2025
- Power within blended language learning programs in Japan
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Language Learning & Technology
http://llt.msu.edu/issues/june2012/hinkelmangruba.pdf
June 2012, Volume 16, Number 2
pp. 46–64
Copyright © 2012, ISSN 1094-3501 46
POWER WITHIN BLENDED LANGUAGE L...
by Don Hinkelman, Paul Gruba
in Volume 16 Number 2, June 2012 Special Issue on Hegemonies in CALL
- Self-regulated and collaborative personalised vocabulary learning approach in MALL. Language Learning & Technology
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Language Learning & Technology 2024, Volume 28, Issue 1
ISSN 1094-3501 CC BY-NC-ND pp. 1–28
ARTICLE
Self-regulated and collaborative personalised
vocabulary learning approach in MALL
Qi...
by Qing Ma, Ming Ming Chiu
in Volume 28 Number 1, 2024