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Showing 161 - 170 results of 184 for Peters

The effect of interactivity with a music video game on second language vocabulary recall
Language Learning & Technology http://llt.msu.edu/vol14num2/dehaanreedkuwada.pdf June 2010, Volume 14, Number 2 pp. 74–94 Copyright © 2010, ISSN 1094-3501 74 THE EFFECT OF INTERACTIVITY WITH ...

by Jonathan deHaan, W. Michael Reed, Katsuko Kuwanda
in Volume 14 Number 2, June 2010 Special Issue On Technology And Learning Vocabulary

Using apps for pronunciation training: An empirical evaluation of the English File Pronunciation app
Language Learning & Technology ISSN 1094-3501 February 2020, Volume 24, Issue 1 pp. 62–85 ARTICLE Copyright © 2020 Jonás Fouz-González Using apps for pronunciation training: An empirica...

by Jonás Fouz-González
in Volume 24 Number 1, February 2020

Web-based collaborative writing in L2 contexts: Methodological insights from text mining
...Peters-Burton, & T. J. Moore (Eds.), STEM road map: A framework for integrated STEM education (pp. 41–59). New York, NY: Routledge. Kost, C. (2011). Investigating writing strategies and revision beh...

by Soobin Yim, Mark Warschauer
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research

The effect of corpus-based instruction on pragmatic routines
Language Learning & Technology ISSN 1094-3501 October 2017, Volume 21, Issue 3 pp. 76–103 ARTICLE Copyright © 2017 Kathleen Bardovi-Harlig, Sabrina Mossman, & Yunwen Su The effect of co...

by Kathleen Bardovi-Harlig, Sabrina Mossman, Yunwen Su
in Volume 21 Number 3, October 2017 Special Issue on Corpora in Language Learning and Teaching

Fan translation of games, anime, and fanfiction
Language Learning & Technology ISSN 1094-3501 February 2019, Volume 23, Issue 1 pp. 49–71 ARTICLE Copyright © 2019 Boris Vazquez-Calvo, Leticia Tian Zhang, Mariona Pascual, & Daniel Cassany ...

by Boris Vazquez-Calvo, Leticia T. Zhang, Mariona Pascual, Daniel Cassany
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds

Critical incidents and cultures-of-use in a Hong Kong–Germany telecollaboration
Language Learning & Technology ISSN 1094-3501 October 2019, Volume 23, Issue 3 pp. 74–97 ARTICLE Copyright © 2019 Carolin Fuchs Critical incidents and cultures-of-use in a Hong Kong–Ge...

by Carolin Fuchs
in Volume 23 Number 3, October 2019 Special Issue: New Developments in Virtual Exchange in Foreign Language Education

Multimodal interactive alignment: Language learners’ interaction in CMC tasks through Instagram
Language Learning & Technology 2024, Volume 28, Issue 1 ISSN 1094-3501 CC BY-NC-ND pp. 1–27 ARTICLE Multimodal interactive alignment: Language learners’ interaction in CMC tasks through I...

by Muntaha Muntaha, Julian Chen, Toni Dobinson
in Volume 28 Number 1, 2024

Spatial repertoires in mixed-reality-based simulations for L2 teacher telecollaboration
Language Learning & Technology 2025, Volume 29, Issue 1 ISSN 1094-3501 CC BY-NC-ND pp. 1–23 ARTICLE * Corresponding Author: Sumei Wu, sumeiwu@bnu.edu.cn Spatial repertoires in mix...

by Sumei Wu, Meei-Ling Liaw
in Volume 29 Number 1, 2025

Power within blended language learning programs in Japan
Language Learning & Technology http://llt.msu.edu/issues/june2012/hinkelmangruba.pdf June 2012, Volume 16, Number 2 pp. 46–64 Copyright © 2012, ISSN 1094-3501 46 POWER WITHIN BLENDED LANGUAGE L...

by Don Hinkelman, Paul Gruba
in Volume 16 Number 2, June 2012 Special Issue on Hegemonies in CALL

Self-regulated and collaborative personalised vocabulary learning approach in MALL. Language Learning & Technology
Language Learning & Technology 2024, Volume 28, Issue 1 ISSN 1094-3501 CC BY-NC-ND pp. 1–28 ARTICLE Self-regulated and collaborative personalised vocabulary learning approach in MALL Qi...

by Qing Ma, Ming Ming Chiu
in Volume 28 Number 1, 2024