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Second language writing online: An update
Language Learning & Technology ISSN 1094-3501 February 2018, Volume 22, Issue 1 pp. 1–15 EMERGING TECHNOLOGIES Copyright © 2018 Robert Godwin-Jones Second language writing online: An up...

by Robert Godwin-Jones
in Volume 22 Number 1, February 2018

Designing talk in social networks: What Facebook teaches about conversation
Language Learning & Technology ISSN 1094-3501 June 2017, Volume 21, Issue 2 pp. 121–138 ARTICLE Copyright © 2017 Chantelle Warner & Hsin-I Chen Designing talk in social networks: What F...

by Chantelle Warner, Hsin-I Chen
in Volume 21 Number 2, June 2017

Focus on form in task-based L2 oral computer-mediated communication
Language Learning & Technology ISSN 1094-3501 October 2018, Volume 22, Issue 3 pp. 65–81 ARTICLE Copyright © 2018 Inigo Yanguas & Tyler Bergin Focus on form in task-based L2 oral compu...

by Inigo Yanguas, Tyler Bergin
in Volume 22 Number 3, October 2018

Activate space rats! Fluency development in a mobile game-assisted environment
Language Learning & Technology ISSN 1094-3501 October 2018, Volume 22, Issue 3 pp. 159–175 ARTICLE Copyright © 2018 Jennica Grimshaw & Walcir Cardoso Activate space rats! Fluency develo...

by Jennica Grimshaw, Walcir Cardoso
in Volume 22 Number 3, October 2018

A reflective e-learning approach for reading, thinking, and behavioral engagement
Language Learning & Technology 2024, Volume 28, Issue 1 ISSN 1094-3501 CC BY-NC-ND pp. 1–20 ARTICLE A reflective e-learning approach for reading, thinking, and behavioral engagement Mei-...

by Mei-Rong Alice Chen, Yi-Hsuan Lin
in Volume 28 Number 1, 2024

The effects of captioning videos used for foreign language listening activities
Language Learning & Technology http://llt.msu.edu/vol14num1/winkegasssydorenko.pdf February 2010, Volume 14, Number 1 pp. 65–86 Copyright © 2010, ISSN 1094-3501 65 THE EFFECTS OF CAPTIONING V...

by Paula Winke, Susan Gass, Tetyana Sydorenko
in Volume 14 Number 1, February 2010

Syntactic enhancement and second language literacy: An experimental study
...pooled from the primary study. These students fell into one of three groups depending on their proficiency: English Learners (EL, n = 113), Initially Fluent English Proficient (IFEP, n = 59), and Re...

by Youngmin Park, Mark Warschauer
in Volume 20 Number 3, October 2016

Task-based language teaching in VR versus traditional settings
Language Learning & Technology 2026, Volume 30, Issue 1 ISSN 1094-3501 CC BY-NC-ND pp. 1–20 ARTICLE Task-based language teaching in VR versus traditional settings Koyo Ogawa, G...

by Koyo Ogawa
in Volume 30 Number 1, 2026

The effectiveness of app-based and classroom-based instruction on L2 learning and motivation
Language Learning & Technology 2025, Volume 29, Issue 1 ISSN 1094-3501 CC BY-NC-ND pp. 1–18 ARTICLE * Corresponding Author: Beatriz González-Fernández, b.gonzalez-fernandez@sheffield.ac...

by Beatriz González-Fernández, Inés de la Viña
in Volume 29 Number 1, 2025

Digital game-based learning’s effectiveness on EFL learners’ receptive and productive vocabulary knowledge
Language Learning & Technology 2024, Volume 28, Issue 1 ISSN 1094-3501 CC BY-NC-ND pp. 1–21 ARTICLE Digital game-based learning’s effectiveness on EFL learners’ receptive and productive v...

by Wen Jia, Liping Zhang, Austin Pack, Yi Guan, Bin Zou
in Volume 28 Number 1, 2024