- Presence and agency in real and virtual spaces: The promise of extended reality for language learning
-
...Learning
& Technology, 18(2), 9–19. http://dx.doi.org/10125/44363
Godwin-Jones, R. (2016). Augmented reality and language learning: From annotated vocabulary to place-
based mobile games. Language L...
by Robert Godwin-Jones
in Volume 27 Number 3, October 2023 Special Issue: Extended Reality (XR) in Language Learning
- Caught in the web: Overcoming and reproducing hegemony in Azerbaijan
-
...learning. When applied to language learning contexts,
these approaches often result in student-centered, communicative classrooms that privilege collaborative
learning (e.g. Peregoy & Boyle, 2008). ...
by Cara Preuss, Carolyn Morway
in Volume 16 Number 2, June 2012 Special Issue on Hegemonies in CALL
- Review of Contemporary Computer-Assisted Language Learning
-
...learning, open
learning, supported learning and e-learning. She also discriminates between distance and hybrid learning
and discusses the relationship of distance learning with DCALL and CALL. The c...
by Ciara Wigham
in Volume 17 Number 2, June 2013
- Emotional CALL: Reframing technology-mediated language learning
-
...mobile-assisted learning, game-based learning, app-assisted
vocabulary learning, virtual worlds, online classes, social platforms, computer-mediated communication,
and other digitally mediated learn...
by Mariusz Kruk, Mirosław Pawlak
in Volume 30 Number 2, Special Issue: Emotional CALL
- Literacies and technologies revisited
-
...Learning Resource Connection (GLRC) and the IMS Global Learning
Consortium that is intended to help governments set up Web-based directories of educational resources,
searchable by content and learn...
by Robert Godwin-Jones
in Volume 14 Number 3, October 2010
- Review of The handbook of technology and second language teaching and learning
-
...mobile devices, Chapter 4 examines the importance of self-regulated learning—an under-researched
38 Language Learning & Technology
topic—to L2 vocabulary learners in today’s mobile-assisted langua...
by Hong Diao
in Volume 22 Number 3, October 2018
- Telecollaboration as an approach to developing intercultural communication competence
-
...Learning: From annotated vocabulary to
place-based mobile games. Language Learning & Technology, 20(3), 9–19.
Godwin-Jones, R. (2017a). Data-informed language learning. Language Learning & Technolog...
by Robert Godwin-Jones
in Volume 23 Number 3, October 2019 Special Issue: New Developments in Virtual Exchange in Foreign Language Education
- Digital video revisited: Storytelling, conferencing, remixing
-
...learning. I’m not aware of any language learning applications which
Robert Godwin-Jones Emerging Technologies: Digital Video Revisited
Language Learning & Technology 2
take advantage of the advan...
by Robert Godwin-Jones
in Volume 16 Number 1, February 2012
- Bridging the communication divide: CMC and deaf individuals’ literacy skills
-
...Learning.
APA Citation: Garberoglio, C. L., Dickson, D., Cawthon, S., & Bond, M. (2015).
Bridging the communication divide: CMC and deaf individuals’ literacy skills. Language
Learning & Technology...
by Carrie Lou Garberoglio, Duncan Dickson, Stephanie Cawthon, Mark Bond
in Volume 19 Number 2, June 2015
- Guest editor commentary
-
...learning environment, and the study of ‘gameful’ learning through play in social networks.
Keywords: Digital Games, Language Play, Second Language Learning, Game-Based
Learning.
APA Citation:Reinh...
by Jonathon Reinhardt, Julie Sykes
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning