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Showing 91 - 100 results of 459 for Virtual Environments

Review of Centro Virtual Camões – Aprender Portuguê_x0090_s
...VIRTUAL CAMÕES – APRENDER PORTUGUÊS Site reviewed Centro Virtual Camões – Aprender Português URL: http://www.instituto-camoes.pt/cvc/aprender-portugues.html Platform Firefox 3, Flock 1.2, Internet ...

by Ricardo Vasconcelos
in Volume 12 Number 3, October 2008

Review of Learner autonomy and Web 2.0
...environments), Pellerin used two excerpts to show how two of the young students used Puppet Pals to make their own animated puppet 62 Language Learning & Technology show (providing a screenshot o...

by Randall Sadler
in Volume 22 Number 1, February 2018

Global reach and local practice: The promise of MOOCs
...virtual learning environments or learning management systems (LMS) have encouraged the use of their platforms for delivering MOOCs or have created cloud-based platforms with that market in mind. Tha...

by Robert Godwin-Jones
in Volume 18 Number 3, October 2014

20 years of autonomy and technology: How far have we come and where to next?
...environments, and a degree of resistance to the changes required of them. Such responses had not been anticipated, and affected the ways in which the learning environments evolved and, more broadly,...

by Hayo Reinders, Cynthia White
in Volume 20 Number 2, June 2016 Special Issue of Special Issues: 20 Years of Language Learning & Technology

From the guest editor
...virtual environments: a multimedia CD-ROM authored by American college learners of Spanish, and the Internet relay chat and Web page of a Chinese high school learner of English. The authors argue th...

by Rick Kern
in Volume 04 Number 2, September 2000 Special Issue Literacies and Technologies

Game-based instruction of pragmatics: Learning request-making through perlocutionary effects
...virtual gaming contexts excel compared with real-life contexts. Since pragmatic feedback is often difficult to provide because of its face-threatening nature, gaming environments can offer a solutio...

by Naoko Taguchi
in Volume 27 Number 1, 2023

Bots for language learning now: Current and future directions
...Virtual Immersive Language Learning and Gaming Environment) has been around for a few decades (e.g., Hamburger & Maney, 1991). Research regarding the potential role of chatbots in these environments...

by Luke Fryer, David Coniam, Rollo Carpenter, Diana Lăpușneanu
in Volume 24 Number 2, June 2020 Special Issue: Technology-enhanced L2 Instructional Pragmatics

An ecological perspective on the use of memes for language learning
...virtual reality (Berti et al., 2020). Research descriptively illuminates unique multimodal affordances when learners remix multilingual semiotic resources in virtual contexts to practice meaning mak...

by Yiting Han, Blaine E Smith
in Volume 27 Number 2, February 2023 Special Issue: Semiotics in CALL

Review of Pasos Vivos 1
...virtual" broadcast station. They must create multimedia presentations involving a particular content theme (e.g., pastimes, friends and relationships, foods, family, the home, the environment, etc.) t...

by Joseph Collentine
in Volume 02 Number 2, January 1999

Digital Gaming and Language Learning: Autonomy and Community
...virtual environments 2. Formality Concerned with whether or not a learning activity is part of an institutional programme possibly leading to qualifications. Informal learning usually involves pur...

by Alice Chik
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning