- An ecological perspective on the use of memes for language learning
-
...virtual reality (Berti et al., 2020). Research descriptively illuminates unique multimodal
affordances when learners remix multilingual semiotic resources in virtual contexts to practice meaning
mak...
by Yiting Han, Blaine E Smith
in Volume 27 Number 2, February 2023 Special Issue: Semiotics in CALL
- Review of Pasos Vivos 1
-
...virtual" broadcast station. They must create multimedia presentations involving a
particular content theme (e.g., pastimes, friends and relationships, foods, family, the home, the
environment, etc.) t...
by Joseph Collentine
in Volume 02 Number 2, January 1999
- Digital Gaming and Language Learning: Autonomy and Community
-
...virtual environments
2. Formality Concerned with whether or not a learning activity is part of an institutional
programme possibly leading to qualifications. Informal learning usually involves
pur...
by Alice Chik
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning
- Riding the digital wilds: Learner autonomy and informal language learning
-
...environments in which
individuals pursue their learning, the role of others and their contributions, and the ways in which
learners work with and restructure aspects of their learning environments t...
by Robert Godwin-Jones
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds
- Geosemiotics as a multiperspectivist lens: Theorizing L2 use of semiotic resources in negotiation of meaning with mobiles from outside the classroom
-
...virtually in the role of online “viewer”
(Scollon & Scollon, 2003, p. 164).
Figure 6
Fay Affords her Interlocutor a Virtual Tour Using her Mobile Device: “This is The Place!”
Excerpt 5
Fig...
by Helen Lee, Regine Hampel
in Volume 27 Number 2, February 2023 Special Issue: Semiotics in CALL
- Fostering computer-mediated L2 interaction beyond the classroom
-
...virtual-learning environments (Motteram & Sharma,
2009). Furthermore, these platforms are no longer only tethered to the desk in the form of desktop
computers and language learning labs in schools, ...
by Keith Barrs
in Volume 16 Number 1, February 2012
- Call for papers for a special issue on Semiotics in CALL: Signs, meanings and multimodality in digital spaces
-
...virtual study abroad, digital
mapping, virtual linguistic landscapes, and others.
Articles should be no longer than 8,500 words (including references, but not appendices). For specific
guidelines,...
in Volume 25 Number 1, February 2021 Special Issue: Big Data in Language Education & Research
- Review of Conversation and Technology
-
...virtual
conversation. While work in relation to language learning has concentrated upon the potential of such
virtual environments to improve motivation (Stepp-Greany, 2002), linguistic competence (Pe...
by Jean E. Conacher
in Volume 08 Number 1, January 2004
- Negotiating Cultures in Cyberspace: Participation Patterns and Problematics
-
...Virtual environments as spaces of symbolic construction and cultural
identity: Latin American virtual communities. In C. Ess & F. Sudweeks (Eds.), Proceedings, cultural
attitudes towards communication...
by Kenneth Reeder, Leah P. Macfadyen, Joerg Roche, Mackie Chase
in Volume 08 Number 2, May 2004
- Digital-gaming trajectories and second language development
-
...Virtual
Environments
APA Citation: Scholz, K. W., & Schulze, M. (2017). Digital-gaming trajectories and
second language development. Language Learning & Technology, 21(1), 99–119.
Retrieved from h...
by Kyle W. Scholz, Mathias Schulze
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research