- Language learning in the wild: A young user perspective
-
...Hannibal Jensen
Language learning in the wild: A young user
perspective
Signe Hannibal Jensen, University of Southern Denmark
Abstract
Through the analytical lens of activity theory (Leontiev...
by Signe Hannibal Jensen
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds
- What are the digital wilds?
-
...Hannibal Jensen, 2019).
In the first article of this special issue, Fan translation of games, anime, and fanfiction, Vazquez-Calvo et
al. merge perspectives from participatory culture and new litera...
by Shannon Sauro, Katerina Zourou
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds
- Announcements and news from our sponsors
-
...Hannibal Jensen
Debra Hardison
Jack Hardy
Mirjam Hauck
Emily Hellmich
Francesca Helm
Jon-Chao Hong
Liwei Hsu
Hsin-chou Josephine
Huang
Philip Hubbard
Sarah Huffman
Aaron Chia Yuan Hung
Da...
in Volume 25 Number 1, February 2021 Special Issue: Big Data in Language Education & Research
- Second language (L2) gains through digital game-based language learning (DGBLL): A meta-analysis
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...Hannibal Jensen (2017) found that “gaming with both spoken and
written English is significantly related to vocabulary scores” and reported that vocabulary scores were
lower for participants who play...
by Daniel H. Dixon, Tülay Dixon, Eric Jordan
in Volume 26 Number 1, 2022
- Commercial-off-the-shelf games in the digital wild and L2 learner vocabulary
-
...Hannibal Jensen, 2017). Cobb
and Horst (2011, p. 25) examined Francophone L2 English learners in Canada (who were instructed to play
a mini-game) and found vocabulary gains and increased speed of le...
by Pia Sundqvist
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds
- Thank Yous and Welcomes
-
...Hannibal Jensen
Debra Hardison
Jack Hardy
Mirjam Hauck
Francesca Helm
Giang Hoang
Jon-Chao Hong
Liwei Hsu
Hsin-chou Josephine Huang
Fang Huang
Sarah Huffman
Aaron Chia Yuan Hung
Wei Jiang
...
in News & Announcements