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Showing 81 - 90 results of 378 for Game-based Learning and Teaching

The evolving roles of language teachers: Trained coders, local researchers, global citizens
...and how they can be integrated into their own teaching and learning environments, and 3) learning how to equip students to deal with an increasingly interconnected and multilingual world. LEARNING ...

by Robert Godwin-Jones
in Volume 19 Number 1, February 2015 Special Issues on Teacher Education and CALL

Review of A Constructivist Approach to the NETS for Teachers
...andards on “available technology” and locally appropriate practice. The TESOL standards include vignettes that show implementation of the standards and performance indicators in high-, medium-, and ...

by Deborah Healey
in Volume 19 Number 1, February 2015 Special Issues on Teacher Education and CALL

Extended reality (XR) in language learning: Developments and directions
...and games for authentic language learning. In Y. Zhang & D. Cristol (Eds.), Handbook of mobile teaching and learning (2nd ed.). Springer. Pegrum, M. (2019b). Mobile lenses on learning: Languages an...

by Mark Pegrum, Yu-Ju Lan
in Volume 27 Number 3, October 2023 Special Issue: Extended Reality (XR) in Language Learning

Review of Rocket Languages
...learning games which makes learning fun. These games are self- paced and can be repeated, which gives users an incentive to keep improving their scores and language skills. There are four kinds of le...

by An-Jeng Chang
in Volume 16 Number 3, October 2012

Digital mindsets: Teachers’ technology use in personal life and teaching
...teaching and learning new literacies, greater consideration needs to be given to teachers’ everyday digital literacy practices and digital mindsets. Professional development and learning should take...

by Ekaterina Tour
in Volume 19 Number 3, October 2015 Special Issues on Digital Literacies and Language Learning

Quantity and diversity of informal digital learning of English
...and Web 2.0, second language (L2) affordance and opportunities have expanded beyond the classroom (Reinders & Benson, 2017). With a changing environment of L2 learning and teaching, as well as its i...

by Ju Seong Lee
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds

MALL—Somewhere between the tower, the field, the classroom, and the market: A reply to Professor Stockwell’s response
...and paper would be laborious and fiddly; in contrast, drag and drop, automatic refreshing of the activity and answer checking, and the conceits of lives and scores could encourage rapid and repeated p...

by Oliver James Ballance
in Volume 17 Number 1, February 2013 Special Issue on Less Commonly Taught Languages - Language Learning & Technology

Telecollaboration as an approach to developing intercultural communication competence
...learning through technology. Language Learning & Technology, 17(2), 1–11. Godwin-Jones, R. (2013b). The technological imperative in teaching and learning less commonly taught languages. Language L...

by Robert Godwin-Jones
in Volume 23 Number 3, October 2019 Special Issue: New Developments in Virtual Exchange in Foreign Language Education

Language learning in the wild: A young user perspective
...arning experience detrimental to their values and consequently refrain from investing in language learning. On the other hand, if the learning experience supports the learner’s sense of identity and...

by Signe Hannibal Jensen
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds

Second language writing online: An update
...and L2 writing. In C. Chapelle & S. Sauro (Eds.), The handbook of technology and second language teaching and learning (pp. 77–92). New York, NY: John Wiley & Sons. Li, Z., Hui-Hsien, F., & Saricao...

by Robert Godwin-Jones
in Volume 22 Number 1, February 2018