Search

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Ç Ł Ş

Showing 71 - 80 results of 103 for Fan

Augmented reality technology in language learning: A meta-analysis
...Fan et al. (2020) discussed how learning activities and teaching strategies are related to the learning process and result when AR applications are used to support early language learning. Chen et a...

by Juan Wu, Huiting Jiang, Shiya Chen
in Volume 28 Number 1, 2024

The evolution of identity research in CALL: From scripted chatrooms to engaged construction of the digital self
...fantasizes based on the verbal and non-verbal symbolic forms he or she apprehends on the screen” (p. 160). Thus, users experience themselves in a virtual reality that is conducive to dreams of escap...

by Liudmila Klimanova
in Volume 25 Number 3, October 2021 Special Issue: 25 Years of Emerging Technology in CALL

Contextualized vocabulary learning
...fanfiction, etc.); accessing sample expression use through corpora; using L2 material supplied with glosses or other comprehension and learning assistance; or encountering and learning new words thr...

by R. Godwin-Jones
in Volume 22 Number 3, October 2018

Chasing the butterfly effect: Informal language learning online as a complex system
...Fanfiction studies have shown that kind of linguistic diversity as well (Sauro, 2017). A particularly emblematic case is that of a hip-hop singer in rural China who raps in a combination of local dia...

by Robert Godwin-Jones
in Volume 22 Number 2, June 2018 Special Issue on Qualitative Research in CALL

You've got some GALL: Google-Assisted Language Learning
...fans in the first place. There are indeed hints that Google may falter. Despite its continued dominance in the US and Europe (comScore, 2007a; 2007b), according to Hargittai (2004), "many people do...

by George Chinnery
in Volume 12 Number 1, February 2008

Partnering with AI: Intelligent writing assistance and instructed language learning
...Fan, 2022). The issue of trust is raised in Ranalli (2021) as a central factor in student reception of AWE feedback. The degree of trust can be affected by a variety of variables including subjectiv...

by Robert Godwin-Jones
in Volume 26 Number 2, June 2022 Special Issue: Automated Writing Evaluation

Learner interpretations of shared space in multilateral English blogging
...fan-fiction (Black, 2008; Thomas, 2007), animation and manga forums (Lam, 2009a), philosophy forums (Lam, 2009a), and video gaming (Gee, 2004; Steinkuehler, 2007) have discussed the specialist langu...

by Yu-Feng (Diana) Yang
in Volume 15 Number 1, February 2011 Special Issue: Multilateral Online Exchanges for Language and Culture Learning

What does AI bring to second language writing? A systematic review (2014-2024)
...Fan, 2023; Z. Zhang & Hyland, 2018). Second, learning-oriented factors, such as learner agency, learning style and metacognitive strategy use, mediated grammatical development in AWE-assisted writin...

by Haiying Feng, Kexin Li, Lawrence Jun Zhang
in Volume 29 Number 1, 2025

Presence and agency in real and virtual spaces: The promise of extended reality for language learning
...Fan et al., 2020). AR can make aspects of physical surroundings more understandable and immediate, offering place-based language learning opportunities. Tang and Young (2014), for example, developed...

by Robert Godwin-Jones
in Volume 27 Number 3, October 2023 Special Issue: Extended Reality (XR) in Language Learning

Authenticity and authorship in the computer-mediated acquisition of L2 literacy
...fans community. This is exemplified in the use of imperatives (e.g., "Let join there...," "Go check it now...," "Must Visit") and the modal auxiliary verb "can" (e.g., "A lot of Ryoko's pictures you ...

by Claire Kramsch, Francine A'Ness, Wan Shun Eva Lam
in Volume 04 Number 2, September 2000 Special Issue Literacies and Technologies