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Showing 61 - 70 results of 459 for Virtual Environments

The impact of technology-enhanced language learning environments on second language learners’ willingness to communicate: A systematic review of empirical studies from 2012 to 2023
...virtual communities, digital games, the virtual world of Second Life (SL), online multiplayer video games, and simulated environment Key features social interaction, multilingual interaction, au...

by Huan Huang, Michael Li
in Volume 28 Number 1, 2024

Autonomous Language Learning
...virtual learning environment, or VLE). Some LMS’s such as Moodle—popular in language learning—are more flexible and customizable than others. A recent study from Thailand discusses how one instituti...

by Robert Godwin-Jones
in Volume 15 Number 3, October 2011 Special Issue on Learner Autonomy and New Learning Environments

Second Language Socialization in a Bilingual Chat Room: Global and Local Considerations
...virtual environments of the Internet to articulate new ways of using English. INTRODUCTION Yet new times may require an expanded research agenda, one that focuses not just on the suppression of diaspo...

by Wan Shun Eva Lam
in Volume 08 Number 3, September 2004 Special Section on Global English(es)

Review of Task-Based Language Learning and Teaching with Technology
...virtual classrooms’); and AVALON, which did the same thing for multi-user virtual environments, specifically Second Life. Two interesting frameworks for designing and implementing tasks in these com...

by Jim Ranalli
in Volume 15 Number 3, October 2011 Special Issue on Learner Autonomy and New Learning Environments

Personal learning environments
...Virtual Strand: Developing Personal Learning Environments Using Web 2.0 Tools • Personal Learning Environments • Phillip D. Long on Virtual Learning Environments • Ple/Report - CETISwiki • Social ...

by Robert Godwin-Jones
in Volume 13 Number 2, June 2009

Distributed agency in second language learning and teaching through generative AI
...environments, in which the presence of nonverbal cues can create a more complete version of human communication. Through the use of realistic avatars in simulated environments, AI-enhanced virtual r...

by Robert Godwin-Jones
in Volume 28 Number 2, June 2024 Special Issue: Artificial Intelligence for Language Learning

Multimodal representation in virtual exchange: A social semiotic approach to critical digital literacy
...environments. The resulting challenge for educators who want to prepare learners for agentive, equitable, and influential engagement in these environments is twofold: not only do they need to develo...

by Müge Satar, Mirjam Hauck, Zeynep Bilki
in Volume 27 Number 2, February 2023 Special Issue: Semiotics in CALL

Twenty-five years of digital literacies in CALL
...environments. As these environments are often multimodal and multi-participatory (and sometimes multicultural), they require a complexified view of literacy that goes well beyond the skills of encod...

by Richard Kern
in Volume 25 Number 3, October 2021 Special Issue: 25 Years of Emerging Technology in CALL

Commentary: You're not studying, you're just...
...virtual pet craze to a new level by presenting players with a virtual baby fish-creature, which they must nurture into adulthood by conversing with it about its life and conditions. Raising a creature...

by Ravi Purushotma
in Volume 09 Number 1, January 2005

Strategies for effective communication in Dutch as a lingua franca telecollaboration
...virtual exchanges. System, 105, Article 102721. https://doi.org/10.1016/j.system.2022.102721 Chen, H. I., & Sevilla-Pavón, A. (2023). Negotiation of meaning via virtual exchange in immersive virt...

by Aleksandra Wach, Robertus de Louw, Mikołaj Buczak, Gert Loosen
in Volume 29 Number 2, February 2025 Special Issue: Indigenous Languages and Less Commonly Taught Languages (LCTLs) with Technology