LANGUAGE LEARNING & TECHNOLOGY
A refereed journal for L2 researchers and educators interested in the role of technology in advancing language learning and teaching.

Search

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Ç Ł Ş

Showing 61 - 70 results of 128 for Reinders

Welcome to 2023!
...Reinders. In our most recent episode, we speak with Robert Godwin-Jones, contributor over a period of 25 years of some of the most widely-read and appreciated articles in the journal. We are pleased ...

in News & Announcements

Second language (L2) gains through digital game-based language learning (DGBLL): A meta-analysis
...Reinders, H., & Wattana, S. (2012). Talk to me! Games and students’ willingness to communicate. In H. Reinders (Ed.), Digital games in language learning and teaching (pp. 156–188). Palgrave. Reinhar...

by Daniel H. Dixon, Tülay Dixon, Eric Jordan
in Volume 26 Number 1, 2022

Incorporating digital multimodal composing into game-enhanced language learning
...reinders_2011.pdf Reinders, H., & Wattana, S. (2014). Can I say something? The effects of digital game play on willingness to communicate. Language Learning & Technology 18(2), 101–123. https://d...

by Ke Li, Mark Peterson, Qin Fan
in Volume 30 Number 2, Special Issue: Emotional CALL

Modality and task complexity effects on second language production in CMC
...Reinders, 2010). CMC provides learners with new learning opportunities for communication and learning (Blake, 2007) and provides unique benefits for language learning (Lin, 2015). There are also ped...

by Rebecca Adams, Nik Aloesnita Nik Mohd Alwi, Umi Kalsom Binti Masrom
in Volume 27 Number 1, 2023

Commercial-off-the-shelf games in the digital wild and L2 learner vocabulary
...Reinders, 2012; Thorne, Black, & Sykes, 2009). Digital games provide interesting benefits for learners, such as repeated opportunities for practice, lowered affective filters that encourage risk-taki...

by Pia Sundqvist
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds

Announcements and news from our sponsors
...Reinders will start his term as an Associate Editor. Hayo has served as a board member since 2011, and we are excited to work with him in this new role! We would like to remind our readers that LLT...

in Volume 23 Number 2, June 2019

Hey Siri: Should #language, 😕, and follow me be taught?: A historical review of evolving communication conventions across digital media environments and uncomfortable questions for language teachers
...Reinders & Pegrum, 2017; Rosell-Aguilar, 2017). Also, accounts from teachers who have strategically used activities from MALL apps to support design-based language learning offer valuable models (e....

by Heather Lotherington, Noah Bradley
in Volume 28 Number 1, 2024

Review of Gameful second and foreign language teaching and learning: Theory, research, and practice
...Reinders (Ed.) Digital games in language learning and teaching (pp. 50–69). Palgrave Macmillan, London. Kim, J. (2016). Bridging Activities Cycle: Design and Defense. Issues in EFL: Sookmyung Women’...

by James York
in Volume 24 Number 2, June 2020 Special Issue: Technology-enhanced L2 Instructional Pragmatics

Corrective feedback in computer-mediated collaborative writing and revision contributions
...Reinders, 2009; and many others), learners working on writing tasks with peers do not necessarily outperform their counterparts who work on the same tasks individually (Kuiken &Vedder, 2002; Reinders...

by Taichi Yamashita
in Volume 25 Number 2, June 2021

Learning grammar the explorative way: Integrating interactive grammar animations into CALL
...Reinders, H. (2010). Deconstructing tasks and technology. In M. Thomas, & H. Reinders (Eds.), Task-based language learning and teaching with technology (pp. 1–13). Continuum. van den Branden, K. (2...

by Daniel Pust
in Volume 30 Number 1, 2026