- Teaching foreign language with conversational AI: Teacher-student-AI interaction
-
...Chen et al., 2020). Among varying
definitions of AI driven by its evolving nature and extensive application across multidisciplinary fields (X.
92 Language Learning & Technology
Chen et a...
by Hyangeun Ji, Insook Han, Soyeon Park
in Volume 28 Number 2, June 2024 Special Issue: Artificial Intelligence for Language Learning
- Review of Using Video to Support Teacher Reflection and Development in ELT
-
by Ming Chen, A. Y. M. Atiquil Islam
in Volume 29 Number 1, 2025
- L1 and L2 Glosses: Their Effects on Incidental Vocabulary Learning
-
...Chen, 2002; Jacobs et al., 1994; Miyasako, 2002). Jacobs et al. (1994), for instance, compared L1
with L2 glosses with 85 English-speaking participants who were studying Spanish as a second language....
by Makoto Yoshii
in Volume 10 Number 3, September 2006
- Review of SMART CALL: Personalization, contextualization, & socialization
-
...Chen et al. explore the potential of Intelligent Personal Assistants (IPAs) for improving L2
learners’ communicative ability. The authors utilized the Google Assistant Language Learning
Questionnair...
by Andrias Susanto, Sinem Sonsaat-Hegelheimer
in Volume 27 Number 1, 2023
- Language learning through social networks: Perceptions and reality
-
...chen/
Chen, H.-I. (2013). Identity practices of multilingual writers in social networking spaces. Language
Learning & Technology, 17(2), 143–170. Retrieved from http://llt.msu.edu/issues/june2013/ch...
by Chin-Hsi Lin, Mark Warschauer, Robert Blake
in Volume 20 Number 1, February 2016
- Exposure to L2 online text on lexical and reading growth
-
...Chen, M., Xia, J., & Liu, R. R. (2010). Developing a strategy for imputing missing traffic volume data.
Paper presented at the Journal of the Transportation Research Forum.
Chen, S. Y., & Fang, S. P...
by Ngo Cong-lem, Sy-Ying Lee
in Volume 24 Number 3, October 2020
- Digital game-based learning’s effectiveness on EFL learners’ receptive and productive vocabulary knowledge
-
...Chen & Yang, 2013),
serious games (e.g., Chen & Hsu, 2020), gamified vocabulary applications (e.g., Dindar et al., 2021; Wu,
2018), virtual games (e.g., Cerezo et al., 2019), amongst others. Some ea...
by Wen Jia, Liping Zhang, Austin Pack, Yi Guan, Bin Zou
in Volume 28 Number 1, 2024
- Embodied interaction: Learning Chinese characters through body movements
-
...Chen (2018) applied the latest joint-capturing device to enable 30 participants to interact
with a video lecture on a general medical topic with their body gestures, and found that these participants...
by Xinhao Xu, Fengfeng Ke
in Volume 24 Number 3, October 2020
- Enhancing college students’ listening performance and self-efficacy using mobile annotated vlogs
-
...Chen & Chen, 2021; Teng, 2022). Captions and annotated keywords using typographical cues,
L1 glosses, or images can further aid lexical acquisition (Hsu, 2018; Sydorenko, 2010). From a cognitive
loa...
by Hui-Tzu Hsu
in Volume 30 Number 1, 2026
- Reviewer acknowledgments
-
...Chen
Jim Coleman
Mark Darhower
Fred Davidson
Bea de los Arcos
Christian Degache
Françoise Demaiziere
Tracey Derwing
Joy Egbert
Bob Fischer
Lynne Flowerdew
Senta Goertler
Steven Gries
Megu...
in Volume 14 Number 1, February 2010