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Showing 651 - 660 results of 699 for Collaborative Learning

Genre-based AWE system for engineering graduate writing: Development and evaluation
...learning of causal discourse practices, by examining two dimensions: Language learning potential and Meaning focus. These criteria provided a window for a comprehensive look at learning outcomes fro...

by Hui-Hsien Feng, Evgeny Chukharev-Hudilainen
in Volume 26 Number 2, June 2022 Special Issue: Automated Writing Evaluation

The development of EFL learners’ self-efficacy in technology use environments
...learning frequently occurs in technology use environments, referring to learning contexts in which online learning platforms, apps, and AI tools are utilized to support language learning. Although t...

by Xuelian Li, Manzhen Yang
in Volume 30 Number 1, 2026

Topic management in L2 task-based written interactions
...learning. Computer Assisted Language Learning, 29(5), 901–924. https://doi.org/10.1080/09588221.2015.1074589 Kasper, G. (2004). Participant orientations in German conversation-for-learning. The Mode...

by Makoto Abe
in Volume 27 Number 1, 2023

Establishing a methodology for benchmarking speech synthesis for computer-assisted language learning (CALL)
...learning and teaching (LLT) for "self-paced interactive learning environments" which provide "controlled interactive speaking practice outside the classroom" (Ehsani & Knodt, 1998, p. 45). Both forms...

by Zöe Handley, Marie-Josée Hamel
in Volume 09 Number 3, September 2005 Special Issue on Technology and Oral Language Development

The effects of feedback type and explicit associative memory on the effectiveness of delayed corrective feedback in computer-mediated communication
...learning, either facilitating or 4 Language Learning & Technology hampering L2 achievement, and their research can inform about the mental processes engaged in L2 learning and about how to ...

by Yucel Yilmaz, Gisela Granena, Laia Canals, Alexandra Malicka
in Volume 28 Number 1, 2024

Applying educational data mining to explore individual experiences in digital games
...learning is rapidly growing. One advantage of using digital games to support language learning is the ability to collect data on students learning in real time. In this study, we use educational dat...

by Frederick J. Poole, Jody Clarke-Midura
in Volume 27 Number 1, 2023

English L2 vocabulary learning with clickers: Investigating pedagogical effectiveness
...learning as the pedagogical goal (explicit learning), or incidentally, without a conscious intention to learn (implicit learning) (Barclay & Schmitt, 2019). A key component of implicit learning is...

by Anne-Marie Sénécal, Walcir Cardoso
in Volume 28 Number 1, 2024

Pride and shame in CALL: Links to appraisals, engagement, and performance
...learning) and implementing interactive learning strategies (e.g., collaborative learning) may increase students’ involvement and maintain their interest. The comparatively limited role of cognitive ...

by Kaiqi Shao, Elmakki Amiri, Gulsah Kutuk
in Volume 30 Number 2, Special Issue: Emotional CALL

Benefits of visual feedback on segmental production in the L2 classroom
...Learning, Second Language Learning, Phonetics APA Citation: Olson, D. J. (2014). Benefits of visual feedback on segmental production in the L2 classroom. Language Learning & Technology, 18(3), 173–...

by Daniel J. Olson
in Volume 18 Number 3, October 2014

Internet Use of Polish by Polish Melburnians: Implications for Maintenance and Teaching
...Learning & Technology 95 Factors interacting with Internet use of Polish All but three respondents reported first learning to use the Internet in English. Participants were asked to comment on how ...

by Michael Fitzgerald, Robert Debski
in Volume 10 Number 1, January 2006