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Showing 51 - 60 results of 88 for Zhao

Effects of web-based collaborative writing on individual L2 writing development
...Zhao (2003) found that the use of technology in language learning courses, over courses with no technology, had a large effect size (d = .81). While learners in the present study did not experience ...

by Dawn Bikowski, Ramyadarshanie Vithanage
in Volume 20 Number 1, February 2016

Modality and task complexity effects on second language production in CMC
...Zhao, 2006; Smith, 2008), including technology specific strategies like using cut and paste from the chat transcript to pinpoint negotiation triggers (Lai & Zhao, 2006). Other research, however, has ...

by Rebecca Adams, Nik Aloesnita Nik Mohd Alwi, Umi Kalsom Binti Masrom
in Volume 27 Number 1, 2023

Using digital stories to improve listening comprehension with Spanish young learners of English
...Zhao, 1999). As regards primary school settings, the majority of studies report on the positive developmental and motivational effects that access to technology may have on children's foreign langua...

by Dolores Ramírez Verdugo, Isabel Alonso Belmonte
in Volume 11 Number 1, February 2007 Special Issue on Technology and Listening Comprehension

Review of Computer Assisted Language Learning: Critical Concepts in Linguistics
...Zhao, 1997), varied annotation modes and choice of mode (Jones, 2003), and a better understanding of feedback in CALL (Pujola, 2001). Selections related to speaking and pronunciation focus on the be...

by Greg Kessler
in Volume 14 Number 3, October 2010

Connecting multimodal learning processes and outcomes in CALL: Introduction to the special issue
...Zhao, Y., Chen, X., & Gao, J. (2025). Multimodal glosses revisited: Interplay of individual differences and repeated exposures. Language Learning & Technology, 29(3), 92–134. https://doi.org/10.6415...

by Bronson Hui, Matt Kessler
in Volume 29 Number 3, October 2025 Special Issue: Multimodality in CALL

Review of Contemporary Computer-Assisted Language Learning
...Zhao, in Chapter 10, review three types of commercial digital games used in language learning: video games, massive multi-player role playing-games, and 3D collaborative virtual environments. The au...

by Ciara Wigham
in Volume 17 Number 2, June 2013

Corrective feedback accuracy and pronunciation improvement: Feedback that is ‘good enough’
...Zhao, G., Levis, J. M., Chukharev- Hudilainen, E., & Gutierrez-Osuna, R. (2019). Golden speaker builder – An interactive tool for pronunciation training. Speech Communication, 115, 51–66. https://do...

by Alif Silpachai, Reza Neiriz, MacKenzie Novotny, Ricardo Gutierrez-Osuna, John M. Levis, Evgeny Chukharev
in Volume 28 Number 1, 2024

Online learning negotiation: Native-speaker versus nonnative speaker teachers and Vietnamese EFL learners
...Zhao, 2005) and frequently switch to L1 to solve communication problems (Smith, 2005); they have few opportunities to use the target language to communicate with different L1 speakers or native spea...

by Pham Kim Chi, Nguyen Van Loi
in Volume 24 Number 3, October 2020

Autonomous learning through task-based instruction in fully online language courses
...Zhao & Wang, 2011; Lee, 2010). As of yet, no evidence from L2 research studies has been found regarding the potency of digital technologies on learner autonomy within a fully online context. Underst...

by Lina Lee
in Volume 20 Number 2, June 2016 Special Issue of Special Issues: 20 Years of Language Learning & Technology

Peer and NS-learner videoconferencing: Language-related episodes and perceived usefulness
...Zhao & Bitchener, 2007). To further clarify this NS type, the interlocutors on the PVP are coached to engage the students in the target language, encourage their participation in the dialogue, and a...

by Lauren Hetrovicz
in Volume 27 Number 1, 2023