- Activate space rats! Fluency development in a mobile game-assisted environment
-
...Mobile-assisted
language learning (MALL) may offer a solution to this problem.
Mobile-Assisted Language Learning and Gaming
With the increasing popularity of smartphones and other mobiles devices, ...
by Jennica Grimshaw, Walcir Cardoso
in Volume 22 Number 3, October 2018
- Augmented reality and language learning: From annotated vocabulary to place-based mobile games
-
...mobile games for place-based language learning.
International Journal of Game-Based Learning, 1(2), 1–18.
Holden, C., & Sykes, J. (2013). Place-based mobile games for pragmatics Learning. In N. Tagu...
by Robert Godwin-Jones
in Volume 20 Number 3, October 2016
- Review of Always On: Language in an Online and Mobile World
-
...Learning & Technology
http:/llt.msu.edu/vol14num2/review2.pdf
October 2010, Volume 14, Number 3
pp. 19–22
Copyright © 2010, ISSN 1094-3501 19
REVIEW OF ALWAYS ON: LANGUAGE IN AN ONLINE AND
M...
by Shannon Sauro
in Volume 14 Number 3, October 2010
- Robot assisted language learning
-
...mobile technology, with
popular devices such as iPhones, Android phones, and iPads, is steering our learning environment
towards increasingly focusing on mobile learning or m-Learning. Currently, mo...
by Jeonghye Han
in Volume 16 Number 3, October 2012
- A review of technology-enhanced Chinese character teaching and learning in a digital context
-
...mobile applications concerning character learning, namely
the integration capacity and facilitation of collaborative learning—both well suited for transforming the
learning of Chinese characters. Mo...
by Michael Li
in Volume 27 Number 3, October 2023 Special Issue: Extended Reality (XR) in Language Learning
- SMART Teacher Lab: A learning platform for the professional development of EFL teachers
-
...mobile learning and the nature
of formal learning in the context of MALL, suggesting that mobile learning is by nature individual,
spontaneous, and ubiquitous, whereas formal learning is teacher-cen...
by Heyoung Kim, Jang Ho Lee
in Volume 26 Number 2, June 2022 Special Issue: Automated Writing Evaluation
- Evolving technologies for language learning
-
...Mobile Language Learning, Language Learning Materials
Language(s) Learned in This Study: English
APA Citation: Godwin-Jones, R. (2021). Evolving technologies for language learning. Language
Learnin...
by Robert Godwin-Jones
in Volume 25 Number 3, October 2021 Special Issue: 25 Years of Emerging Technology in CALL
- Towards transparent computing: Content authoring using open standards
-
...learning Example of an HTML5 language learning game (from
Shai Shapira)
• HTML5 Hackathon - building a Language Learning App YouTube video
• BlahBlahLearning takes the winning prize at Onswipe's ...
by Robert Godwin-Jones
in Volume 18 Number 1, February 2014
- Ubiquitous learning: Determinants impacting learners’ satisfaction and performance with smartphones
-
...learning by comparing four
learning environments (desktop-assisted learning, m-learning, pervasive learning, and u-learning) and
classified pervasive learning and m-learning as u-learning. Casey (20...
by Hee-Jung Jung
in Volume 18 Number 3, October 2014
- Integrating technology into study abroad
-
...Mobile blogs in language learning: Making
the most of informal and situated learning opportunities. RECALL Journal, 21(1), 96–112.
Dahlstrom, E., Brooks, D., Grajek, S., & Reeves, J. (2015). ECAR St...
by Robert Godwin-Jones
in Volume 20 Number 1, February 2016