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Showing 431 - 435 results of 435 for Virtual Environments

Call in the year 2000: Still in search of research paradigms?
...environments: What are they and do students explore? Journal of Educational Computing Research, 9(1), 1-15. Kelm, O. R. (1992). The use of synchronous computer networks in second language instructio...

by Carol Chapelle
in Volume 01 Number 1, July 1997 Special Issue: Defining the Research Agenda – Language Learning and Technology

Does comprehension of L2 television programs improve through regular classroom viewing?
...Virtually all studies comparing comprehension of captioned and uncaptioned video materials have shown an advantage of L2 captions over uncaptioned conditions for content comprehension. While the maj...

by Geòrgia Pujadas, Stuart Webb
in Volume 29 Number 1, 2025

Computer assisted second language vocabulary acquisition
...virtually impossible to simulate. The exposure to new words is considerably less intensive and varied.2 Undoubtedly, a limited number of high frequency words can be learned incidentally but that wil...

by Peter J. M. Groot
in Volume 04 Number 1, May 2000 Special Issue The Role of Computer Technology in Second Language Acquisition Research (Part 2)

Investigating the influence of video-dubbing tasks on EFL learning
...virtual environments (e.g., Lee & Pass, 2014), collaborative writing tasks on wikis (e.g., Aydin & Yildiz, 2014), digital storytelling tasks (e.g., Castañeda, 2013), telecollaboration tasks (e.g., R...

by Heng-Tsung Danny Huang
in Volume 26 Number 1, 2022

Effects of machine translation on L2 writing proficiency: The complexity accuracy, lexical diversity, and fluency
...virtual reality, machine translation, L2 writing, game-based learning, and digital creativity. Her work has appeared in LLT, BJET, CALL, ReCALL, Foreign Language Annals, and IEEE Transactions on Lea...

by Sangmin-Michelle Lee, Nayeon Kang
in Volume 28 Number 1, 2024