- ESL students' computer-mediated communication practices: Context configuration
-
...Harrison, 2002; Tudini, 2003; Warschauer, 1996). Later, the focus shifted to
Dong-Shin Shin ESL Students' CMC Practices: Context Configuration
Language Learning & Technology 66
contextual element...
by Dong-Shin Shin
in Volume 10 Number 3, Sepetember 2006
- Ubiquitous learning: Determinants impacting learners’ satisfaction and performance with smartphones
-
...Harrison (1999) claimed that innovative technologies play a key role in making self-
directed language learning in CALL possible.
Many studies of English learning under the u-learning environment hav...
by Hee-Jung Jung
in Volume 18 Number 3, October 2014
- Oral Interaction Around Computers in the Project-Oriented CALL Classroom
-
...Harrison (2002) found that difficulties in understanding
each other in a project-oriented classroom triggered negotiation of meaning between learners of Japanese
and Japanese native speakers. Howeve...
by Gumock Jeon-Ellis, Robert Debski, Gillian Wigglesworth
in Volume 09 Number 3, September 2005 Special Issue on Technology and Oral Language Development
- Can a ‘pedagogical’ spellchecker improve spelling accuracy in L2 Spanish?
-
...Harrison et al. (2016), participants must
retain in memory the sentence they have heard, while retrieving the spellings of the component words. To
mitigate this problem, following Conroy (2018), tra...
by Miguel Blazquez-Carretero, Robert Woore
in Volume 25 Number 2, June 2021
- Commercial-off-the-shelf games in the digital wild and L2 learner vocabulary
-
...Harrison, 1992). In incidental vocabulary
learning, there is no intent to learn, or learning occurs as a by-product of doing something else, such as
communicating (Laufer & Hulstijn, 2001). Studies ...
by Pia Sundqvist
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds
- Twitter-based EFL pronunciation instruction
-
...Harrison, 2013; Liu et
al., 2013; Stevenson & Liu, 2010).
In this study, the focus was set on Twitter. This SNS serves the primary purpose of allowing its users to
share their plans, engage in disc...
by José Antonio Mompean, Jonás Fouz-González
in Volume 20 Number 1, February 2016
- Negotiations for meaning in the context of a massively multiplayer online role-playing game
-
...Harrison, 2002, p. 86).
The most frequent trigger types followed the same pattern across NNStrigger→NSsignal and
NNStrigger→NNSsignal negotiated interactions. Mispronunciation, content, and vocabula...
by Nasser Jabbari, Zohreh R. Eslami
in Volume 27 Number 1, 2023