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Showing 31 - 40 results of 360 for Game-based Learning and Teaching

Presence and agency in real and virtual spaces: The promise of extended reality for language learning
...and expansive learning. Instead, as Berns and Reyes-Sánchez (2021) write: Very few of the apps explore the real potential of VR, either providing novel teaching and learning approaches and new ty...

by Robert Godwin-Jones
in Volume 27 Number 3, October 2023 Special Issue: Extended Reality (XR) in Language Learning

Review of The handbook of technology and second language teaching and learning
...andbook of technology and second language teaching and learning Hong Diao, Chongqing Technology and Business University The handbook of technology and second language teaching and learning Chap...

by Hong Diao
in Volume 22 Number 3, October 2018

The integration of a student response system in flipped classrooms
...and implemented to facilitate my mastery of content learning and language skills [Item 3], and The teacher provides the support needed to facilitate my language learning process and performance in t...

by Hsui-Ting Hung
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research

A systematic review of technology-enhanced L2 listening development since 2000
...and reconstruct cognitive schemata, support listening practices, encourage and guide listening strategy application, and improve learner emotions and attention by providing learning materials and ac...

by Ruofei Zhang, Di Zou, Gary Cheng
in Volume 27 Number 3, October 2023 Special Issue: Extended Reality (XR) in Language Learning

Can I Say Something? The Effects of Digital Gameplay on Willingness to Communicate
...Learning & Technology 109 1.3 Understand the difference between the Past Simple and the Present Perfect and use these tenses fluently and correctly. 1.4 Read and comprehend an article in IT and ...

by Hayo Reinders, Sorada Wattana
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning

L2 Writing Practice: Game Enjoyment as a Key to Engagement
...and posttest essay scores, daily survey responses, and game survey responses. Differences in L1 and L2 students’ performance and attitudes (i.e., engagement, motivation, and perceived learning) were...

by Laura K. Allen, Scott A. Crossley, Erica L. Snow, Danielle S. McNamara
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning

Review of Computer Games and Language Learning
...and Learning,” does not delve into research on games and language learning, but discusses theory and research in education and the learning sciences, focusing on the work of Prensky, Gee, and Steink...

by Jonathon Reinhardt
in Volume 18 Number 3, October 2014

Contextual EFL learning in a 3D virtual environment
...and used in the first iteration. For developing those contexts that satisfy students’ learning needs and teachers’ teaching goals, careful discussions between the author and the English teachers and...

by Yu-Ju Lan
in Volume 19 Number 2, June 2015

Review of Language and Learning in the Digital Age
...and writing), and digital media, and how these latter two have altered the way we communicate and interact. As leading authorities on games and learning, Gee and Hayes illustrate their arguments wit...

by James Paul Gee, Elisabeth R. Hayes
in Volume 16 Number 1, February 2012

The role of technology in SLA research
...and those that have appeared in LLT. The final section suggests avenues and questions for future research. TECHNOLOGY: BOTH A RESEARCH TOOL AND A MEDIUM FOR TEACHING AND LEARNING One hallmark of t...

by Dorothy M. Chun
in Volume 20 Number 2, June 2016 Special Issue of Special Issues: 20 Years of Language Learning & Technology