- Presence and agency in real and virtual spaces: The promise of extended reality for language learning
-
...and expansive learning. Instead, as Berns and Reyes-Sánchez (2021)
write:
Very few of the apps explore the real potential of VR, either providing novel teaching and learning
approaches and new ty...
by Robert Godwin-Jones
in Volume 27 Number 3, October 2023 Special Issue: Extended Reality (XR) in Language Learning
- Review of The handbook of technology and second language teaching and learning
-
...andbook of technology and
second language teaching and learning
Hong Diao, Chongqing Technology and Business University
The handbook of technology and second language teaching
and learning
Chap...
by Hong Diao
in Volume 22 Number 3, October 2018
- The integration of a student response system in flipped classrooms
-
...and implemented to facilitate my mastery of content
learning and language skills [Item 3], and The teacher provides the support needed to facilitate my
language learning process and performance in t...
by Hsui-Ting Hung
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research
- A systematic review of technology-enhanced L2 listening development since 2000
-
...and
reconstruct cognitive schemata, support listening practices, encourage and guide listening strategy
application, and improve learner emotions and attention by providing learning materials and ac...
by Ruofei Zhang, Di Zou, Gary Cheng
in Volume 27 Number 3, October 2023 Special Issue: Extended Reality (XR) in Language Learning
- Can I Say Something? The Effects of Digital Gameplay on Willingness to Communicate
-
...Learning & Technology 109
1.3 Understand the difference between the Past Simple and the Present Perfect and
use these tenses fluently and correctly.
1.4 Read and comprehend an article in IT and ...
by Hayo Reinders, Sorada Wattana
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning
- L2 Writing Practice: Game Enjoyment as a Key to Engagement
-
...and posttest essay
scores, daily survey responses, and game survey responses. Differences in L1 and L2 students’
performance and attitudes (i.e., engagement, motivation, and perceived learning) were...
by Laura K. Allen, Scott A. Crossley, Erica L. Snow, Danielle S. McNamara
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning
- Review of Computer Games and Language Learning
-
...and Learning,” does not delve into research on
games and language learning, but discusses theory and research in education and the learning sciences,
focusing on the work of Prensky, Gee, and Steink...
by Jonathon Reinhardt
in Volume 18 Number 3, October 2014
- Contextual EFL learning in a 3D virtual environment
-
...and used in the first iteration. For developing those contexts
that satisfy students’ learning needs and teachers’ teaching goals, careful discussions between the author
and the English teachers and...
by Yu-Ju Lan
in Volume 19 Number 2, June 2015
- Review of Language and Learning in the Digital Age
-
...and writing), and digital media, and how these latter two have
altered the way we communicate and interact. As leading authorities on games and learning, Gee and
Hayes illustrate their arguments wit...
by James Paul Gee, Elisabeth R. Hayes
in Volume 16 Number 1, February 2012
- The role of technology in SLA research
-
...and those that have appeared in LLT. The final section suggests
avenues and questions for future research.
TECHNOLOGY: BOTH A RESEARCH TOOL AND A MEDIUM FOR TEACHING AND
LEARNING
One hallmark of t...
by Dorothy M. Chun
in Volume 20 Number 2, June 2016 Special Issue of Special Issues: 20 Years of Language Learning & Technology