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Showing 341 - 350 results of 794 for Open Educational Resources

Interactive language exercises on the web: An exemplar
...educational enhancement, improvement to FL instruction and learning, and no commercial use. The copyright notice on this site was adapted from that of Institute for Learning Technologies at Columbia ...

by Jean W. LeLoup, Robert Ponterio
in Volume 03 Number 1, July 1999

Call in the year 2000: A look back from 2016
...open question with a range of cross- disciplinary inputs to the process. The main contribution of my article was the suggestion that research evaluating the quality of technologies for language lear...

by Carol A. Chapelle
in Volume 20 Number 2, June 2016 Special Issue of Special Issues: 20 Years of Language Learning & Technology

The impact of video and written feedback on student preferences of English speaking practice
...educational environment—including exam-oriented syllabi, large class sizes, limited class time, lack of suitable teaching methods, and unqualified teachers (Butler, 2011; Hsieh, 2016)—have limited s...

by Sheng-Shiang Tseng, Hui-Chin Yeh
in Volume 23 Number 2, June 2019

Teaching the pragmatics of Russian conversation using a corpus-referred website
...resources the most appropriate response. Due to insufficient technological resources, this task does not assess oral production, but rather simulates spoken ability. Since the routine formulas being...

by Edie A. Furniss
in Volume 20 Number 2, June 2016 Special Issue of Special Issues: 20 Years of Language Learning & Technology

Virtual world-supported contextualized multimodal EFL learning at a library
...resources need to be as accessible as possible (Harisanty & Anna, 2020), and a library is a suitable option for its rich resources in language learning and digital materials. This learning space is ...

by Siao-Cing Guo, Yu-Ju Lan
in Volume 27 Number 2, February 2023 Special Issue: Semiotics in CALL

Review of Discourse and Digital Practices: Doing Discourse Analysis in the Digital Age
...opening chapter, Gee encourages the application of discourse analysis to the texts of video games. Gee argues that, as players attempt to accomplish goals through the characters’ affordances, meanin...

by Brooke Ricker Schreiber
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research

Telecollaboration as an approach to developing intercultural communication competence
...resources today in online interest groups, social media, and digital entertainment (gaming, and music or video streaming) create opportunities for “intercultural communication in the wild” (Thorne, ...

by Robert Godwin-Jones
in Volume 23 Number 3, October 2019 Special Issue: New Developments in Virtual Exchange in Foreign Language Education

Review of Technology-assisted language assessment in diverse contexts: Lessons from the transition to online testing during COVID-19
...resources such as dictionaries and thesauri. When asked about their views, students expressed mostly positive attitudes. They believed their confidence had improved, and they enjoyed seeing their pr...

by Mina Hashemi
in Volume 28 Number 1, 2024

Learning of L2 Japanese through video games
...educational success for completing their degree(s), Moore Kayo Shintaku 3 et al. (2009) employed the term milestones as one of the key components. They defined milestones as “intermediate educati...

by Kayo Shintaku
in Volume 27 Number 1, 2023

Review of Digital games and language learning: Theory, development and implementation
...educational institutions (e.g., post-secondary schools) and for out-of-school learning. To address this need, this edited volume provides critical reviews, empirical research studies, and ongoing res...

by Shanshan He
in Volume 26 Number 1, 2022