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Showing 321 - 330 results of 384 for Game-based Learning and Teaching

The effectiveness of app-based and classroom-based instruction on L2 learning and motivation
...learning and motivation. Language Learning & Technology, 29(1), 1–18. https://doi.org/10.64152/10125/73656 Introduction Computer and mobile-assisted language learning (CALL and MALL respectively...

by Beatriz González-Fernández, Inés de la Viña
in Volume 29 Number 1, 2025

Collaborative E-Mail Exchange for Teaching Secondary ESL: A Case Study in Hong Kong
...ANDO") Variables: CANDO1, CANDO2, CANDO3, CANDO4, CANDO5, CANDO6, CANDO7, CANDO8, CANDO9 0.8067 Variables: CANDO1, CANDO2, CANDO3, CANDO4, CANDO6, CANDO7, CANDO8, CANDO9 (Remove CANDO5) 0.8177 2. Self...

by Roseanne Greenfield
in Volume 07 Number 1, January 2003

Twitter-based EFL pronunciation instruction
...teaching and learning styles. Regarding foreign language learning, hybrid or blended learning “generally implies a learning space where instruction takes place in a traditional classroom setting and...

by José Antonio Mompean, Jonás Fouz-González
in Volume 20 Number 1, February 2016

Fostering computer-mediated L2 interaction beyond the classroom
...Teaching & Researching: Computer-Assisted Language Learning (2nd ed.). Essex: Pearson Education Limited. . Benson, P. (2006). Autonomy in language teaching and learning. Language Teaching, 40, 21–4...

by Keith Barrs
in Volume 16 Number 1, February 2012

Adolescent English learners’ language development in technology-enhanced classrooms
...and expand their understanding of concepts); Instructional Dialogue (capturing the distribution and use of questions and dialogue to build student understanding of content and language); and Instruct...

by Avery Carhill-Poza, Jie Chen
in Volume 24 Number 3, October 2020

Facilitating participation: Teacher roles in a multiuser virtual learning environment
...learning and teaching. Oxford, UK: Oxford University Press. Good, J., Howland, K., & Thackray, L. (2008). Problem-based learning spanning real and virtual words: A case study in Second Life. Researc...

by Airong Wang
in Volume 19 Number 2, June 2015

L2 identity, discourse, and social networking in Russian
...and to his or her assumed affiliation with that culture and its natives (Norton, 2000). Language Learning & Technology 70 Liudmila Klimanova and Svetlana Dembovskaya L2 Identity, Discourse, and S...

by Liudmila Klimanova, Svetlana Dembovskaya
in Volume 17 Number 1, February 2013 Special Issue on Less Commonly Taught Languages - Language Learning & Technology

Effects on learning logographic character formation in computer-assisted handwriting instruction
...teaching and learning of character handwriting are provided based on the empirical results. Keywords: Computer-Assisted Language Learning, Language Teaching Methodology, Multimedia, Writing INTROD...

by Chen-hui Tsai, Chin-Hwa Kuo, Wen-Bing Horng, Chun-Wen Chen
in Volume 16 Number 1, February 2012

Review of Second-Language Discourse in the Digital World: Linguistic and Social Practices in and beyond the Networked Classroom.
...and language learning, summarizes L2 users’ primary activities in CMD spaces: talking about learning (e.g., emotions, processes, and strategies), using the L2, and talking about the L2 (forms and me...

by Kristen Michelson
in Volume 21 Number 2, June 2017

Teacher role in synchronous oral interaction: Young learner telecollaboration
...and technological factors, and has often focused on the design of teaching and learning activities, and their impact on teacher and learner perceptions, rather than task implementation and actual le...

by Ciara R. Wigham, Shona Whyte
in Volume 28 Number 1, 2024