- “I Am What I Am”: Multilingual identity and digital translanguaging
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...Learning & Technology, 17(2), 143–170. Retrieved from http://llt.msu.edu/issues/june2013/chen.pdf
Council of Europe. (2001). Common European framework of reference for languages: Learning,
teaching,...
by Brooke Ricker Schreiber
in Volume 19 Number 3, October 2015 Special Issues on Digital Literacies and Language Learning
- Embodied interaction: Learning Chinese characters through body movements
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...learning materials via body movements. Such a learning experience, in this study,
is described as embodied interactive learning or learning through embodied interactions.
People use gestures to exp...
by Xinhao Xu, Fengfeng Ke
in Volume 24 Number 3, October 2020
- Applying educational data mining to explore individual experiences in digital games
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...learning is rapidly growing. One advantage of using
digital games to support language learning is the ability to collect data on students learning in real time.
In this study, we use educational dat...
by Frederick J. Poole, Jody Clarke-Midura
in Volume 27 Number 1, 2023
- Promoting Increased Pitch Variation in Oral Presentations with Transient Visual Feedback
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...Learning & Technology 36
could be seen as a first step toward more native-like intonation, and furthermore to becoming a better
public speaker. In analogy with other learning activities, we could ...
by Rebecca Hincks, Jens Edlund
in Volume 13 Number 3, October 2009 Special Issue On Technology And Learning Pronunciation
- L2 blogging: Who thrives and who does not?
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...learning. Blogs’ educational affordances, such as their capacity to expand learning beyond
the classroom walls and to archive the learning process, thereby allowing reflection and metacognitive
anal...
by Rainbow Tsai-Hung Chen
in Volume 19 Number 2, June 2015
- Digital-gaming trajectories and second language development
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...LEARNING
Digital game-based language learning (DGBLL) has been theorized and analyzed using a diverse range of
theories and methods. A similar trend is evident in computer-assisted language learnin...
by Kyle W. Scholz, Mathias Schulze
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research
- Using Native Speakers in Chat
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...learning tool.
In semester 1, all chat sessions were worth 5% of the total assessment, in semester 2 this was increased to
10%.
Vincenza Tudini Using Native Speakers in Chat
Language Learning & Techno...
by Vincenza Tudini
in Volume 07 Number 3, September 2003 Special Issue Distance Learning
- The effects of concordance-based electronic glosses on L2 vocabulary learning
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...learning, and then introduce two studies that have used concordance data in e-gloss
format.
Concordance Lines as Vocabulary Learning Resources
The use of corpora in L2 vocabulary learning has attra...
by Hansol Lee, Mark Warschauer, Jang Ho Lee
in Volume 21 Number 2, June 2017
- Listeners’ patterns of interaction with help options: Towards empirically-based pedagogy
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...Learning &
Technology, 25(2), 111–134. http://hdl.handle.net/10125/73436
Introduction
Second language learners do not necessarily interact with computer-assisted language learning (CALL)
applicat...
by Mónica S. Cárdenas-Claros, Astrid Campos-Ibaceta, Jimmy Vera-Saavedra
in Volume 25 Number 2, June 2021
- Self-study with language learning software in the workplace: What happens?
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...learning software, more resource-intensive types of language training are more likely to be
effective.
Keywords: Computer-Assisted Language Learning, Distance Learning, Learner
Autonomy, Online Tea...
by Katharine B. Nielson
in Volume 15 Number 3, October 2011 Special Issue on Learner Autonomy and New Learning Environments