- Twenty-five years of computer-assisted language learning: A topic modeling analysis
-
...MOOCS” or “blackboard” or “google doc, google classroom, google
drive” or “skype” or “e-learning” or “self-instruction program” or “programmed learning” or
“blended learning” or “web based” or “web-...
by Xieling Chen, Di Zou, Haoran R. Xie, Fan Su
in Volume 25 Number 3, October 2021 Special Issue: 25 Years of Emerging Technology in CALL
- Games in language learning: Opportunities and challenges
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Language Learning & Technology
http://llt.msu.edu/issues/june2014/emerging.pdf
June 2014, Volume 18, Number 2
pp. 9–19
Copyright © 2014, ISSN 1094-3501 9
EMERGING TECHNOLOGIES
GAMES IN LANGUAG...
by Robert Godwin-Jones
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning
- Contributing, creating, curating: Digital literacies for language learners
-
...MOOCs.
The New London Group (1996) called for a new "pedagogy of multiliteracies" to account for the
emergence of new genres and new ways of experiencing texts and media. This is echoed in Kern's (2...
by Robert Godwin-Jones
in Volume 19 Number 3, October 2015 Special Issues on Digital Literacies and Language Learning
- Integrating the United Nations’ Sustainable Development Goals: Developing content for virtual exchanges
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...MOOCs [Conference presentation]. American Association for Applied Linguistics
Conference, Chicago, IL.
16 Language Learning & Technology
Helm, F., & Guth, S. (2010). The multifarious goals of ...
by Chesla Ann Lenkaitis
in Volume 26 Number 1, 2022
- Mapping Languaging in Digital Spaces: Literacy Practices at Borderlands
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...MOOCs (pp. 259–281). San
Marcos, TX: CALICO.
Örnberg Berglund, T. (2009). Making sense digitally: Conversational coherence in online and mixed-
mode contexts (Unpublished doctoral dissertation). Ume...
by Giulia Messina Dahlberg, Sangeeta Bagga-Gupta
in Volume 20 Number 3, October 2016
- Learning of L2 Japanese through video games
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...MOOCs (pp. 149–170). CALICO.
Armour, W. S. (2011). Learning Japanese by reading ‘manga’: The rise of ‘Soft Power Pedagogy’. RELC
Journal, 42(2), 125–140. https://doi.org/10.1177/0033688211405181
Ba...
by Kayo Shintaku
in Volume 27 Number 1, 2023
- A review of technology-enhanced Chinese character teaching and learning in a digital context
-
...MOOCs and other innovations (pp. 99–112).
Research-publishing.net. https://doi.org/10.14705/rpnet.2017.mooc2016.674
Mayer, R. E. (2001). Multimedia learning (1st ed.). Cambridge University Press.
...
by Michael Li
in Volume 27 Number 3, October 2023 Special Issue: Extended Reality (XR) in Language Learning
- Podcasting for language learning through iTunes U: The learner’s view
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...MOOCs).
The results show that language learners have some practices in common with non-language learners, but
some of these vary. Language learners who use iTunes U resources from the OU are mostly...
by Fernando Rosell-Aguilar
in Volume 17 Number 3, October 2013 Special Issue on MALL
- The evolution of identity research in CALL: From scripted chatrooms to engaged construction of the digital self
-
...MOOCs. Equinox.
Vandergriff, I. (2016). Second-language discourse in the digital world. Linguistic and social practices in
and beyond the networked classroom. John Benjamins. https://doi.org/10.10...
by Liudmila Klimanova
in Volume 25 Number 3, October 2021 Special Issue: 25 Years of Emerging Technology in CALL
- Telecollaboration as an approach to developing intercultural communication competence
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Language Learning & Technology
ISSN 1094-3501
October 2019, Volume 23, Issue 3
pp. 8–28
EMERGING TECHNOLOGIES
Copyright © 2019 Robert Godwin-Jones
Telecollaboration as an approach to de...
by Robert Godwin-Jones
in Volume 23 Number 3, October 2019 Special Issue: New Developments in Virtual Exchange in Foreign Language Education