- Activate space rats! Fluency development in a mobile game-assisted environment
-
...Crossley, Snow, & McNamara, 2014) and oral proficiency (e.g., Kim, 2014; Lan,
2014) and to increase WTC in students (e.g., Reinders & Wattana, 2014). Commercial games that involve
multiplayer intera...
by Jennica Grimshaw, Walcir Cardoso
in Volume 22 Number 3, October 2018
- Syntactic enhancement and second language literacy: An experimental study
-
...Crossley, & McCarthy, 2009); however, writing in the L2 with high syntactic complexity seems
demanding. L2 writers tend to produce simpler text structures, such as shorter T-units, fewer clauses, les...
by Youngmin Park, Mark Warschauer
in Volume 20 Number 3, October 2016
- Digital-gaming trajectories and second language development
-
...Crossley, Snow, & McNamara, 2014; Peterson, 2012). The growth of DGBLL is impressive (see
Cornillie, Clarebout, & Desmet, 2012; Peterson, 2013; Reinders, 2012; Sykes & Reinhardt, 2013).
Various stud...
by Kyle W. Scholz, Mathias Schulze
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research
- Second language processing of errors in Korean-to-English machine-translated output
-
...Crossley, 2018).
In light of these concerns, the present study examines how learners process MT errors that are caused by
semantic, syntactic, or morphological differences in SL and TL and whether c...
by Eun Seon Chung
in Volume 28 Number 1, 2024
- Second language learners’ post-editing strategies for machine translation errors
-
...Crossley, 2018; Ducar
& Schocket, 2018). While NMT is a recent emerging approach, it attempts to build and train a single large
neural network that reads a sentence and outputs a correct translation...
by Dongkawang Shin, Yuah V. Chon
in Volume 27 Number 1, 2023
- Data-Informed language learning
-
...Crossley (2015) describe a similar Tool for the Automatic Analysis of LExical Sophistication
(TAALES) that uses advanced NLP techniques to provide text scores for a variety of lexical indices, such
...
by Robert Godwin-Jones
in Volume 21 Number 3, October 2017 Special Issue on Corpora in Language Learning and Teaching
- Thank Yous and Welcomes
-
...Crossley
Joseph Cunningham
Sara Cushing
Isbell Dan
Vanessa De Wilde
Semire Dikli
Ali Dincer
Daniel Dixon
Melinda Dooly
Stayc DuBravac
Sebastién Dubreil
Cynthia Ducar
Masaki Eguchi
...
in News & Announcements
- Digital game-based learning’s effectiveness on EFL learners’ receptive and productive vocabulary knowledge
-
...Crossley, S. A., Snow, E. L., & McNamara, D. S. (2014). L2 writing practice: Game
enjoyment as a key to engagement. Language Learning & Technology, 18(2), 124–150.
http://dx.doi.org/10125/44373
Bre...
by Wen Jia, Liping Zhang, Austin Pack, Yi Guan, Bin Zou
in Volume 28 Number 1, 2024
- Effects of DDL technology on genre learning
-
...Crossley & D. S.
McNamara (Eds.), Adaptive educational technologies for literacy instruction (pp. 225–242). New
York, NY: Taylor & Francis, Routledge.
Cotos, E., & Huffman, S. (2013). Learner fit i...
by Elena Cotos, Stephanie Link, Sarah Huffman
in Volume 21 Number 3, October 2017 Special Issue on Corpora in Language Learning and Teaching