- Thank Yous and Welcomes
-
...Cornillie, KU Leuven
Francesca Helm, University of Padova
Maribel Montero Perez, Ghent University
Tetyana Sydorenko, Portland State University
Boris Vazquez-Calvo, Universidad de Málaga
Gr...
in News & Announcements
- Announcements and news from our sponsors
-
...Cornillie
Dr. Beatriz Cortina-Pérez
Dr. Elena Cotos
Dr. D. Joseph Cunningham
Dr. Amanda Dalola
Dr. Danping Danping
Wang
Dr. Mark Darhower
Dr. Nina Daskalovska
Dr. Robert Davis
Dr. Tracey M. ...
in Volume 24 Number 1, February 2020
- Scaling up and zooming in: Big data and personalization in language learning
-
...Cornillie, Van Den Noortgate, Van
den Branden and Desmet (this issue) show how revelatory it is to track learner data across environments,
incorporating both formal and informal settings, especially...
by Robert Godwin-Jones
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research
- Digital Gaming and Language Learning: Autonomy and Community
-
...Cornillie, Thorne, & Desmet, 2012; Reinders, 2012). In exploring the
pedagogical potentials and benefits of gaming in education, Reinhardt and Sykes (2012) distinguish
‘game-enhanced’ or ‘game-based...
by Alice Chik
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning
- The practices and challenges of telecollaboration in higher education in Europe
-
...Cornillie & Piet, 2012).
Tasks and Assessment
Telecollaboration projects generally adopt a task-based approach and research has looked into types of
tasks which foster negotiation of meaning and f...
by Francesca Helm
in Volume 19 Number 2, June 2015
- Digital-gaming trajectories and second language development
-
...Cornillie, Clarebout, & Desmet, 2012; Peterson, 2013; Reinders, 2012; Sykes & Reinhardt, 2013).
Various studies examined either vernacular massive multiplayer online role-playing games (MMORPG)
or t...
by Kyle W. Scholz, Mathias Schulze
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research
- Evolving technologies for language learning
-
...Cornillie et al., 2021). Twine, an open-source tool for telling interactive
stories, has become quite popular (Buendgens -Kosten, 2021).
Conclusion
In the United States, language learning in school...
by Robert Godwin-Jones
in Volume 25 Number 3, October 2021 Special Issue: 25 Years of Emerging Technology in CALL