- Scaling up and zooming in: Big data and personalization in language learning
-
...Cornillie, Van Den Noortgate, Van
den Branden and Desmet (this issue) show how revelatory it is to track learner data across environments,
incorporating both formal and informal settings, especially...
by Robert Godwin-Jones
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research
- Digital Gaming and Language Learning: Autonomy and Community
-
...Cornillie, Thorne, & Desmet, 2012; Reinders, 2012). In exploring the
pedagogical potentials and benefits of gaming in education, Reinhardt and Sykes (2012) distinguish
‘game-enhanced’ or ‘game-based...
by Alice Chik
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning
- The practices and challenges of telecollaboration in higher education in Europe
-
...Cornillie & Piet, 2012).
Tasks and Assessment
Telecollaboration projects generally adopt a task-based approach and research has looked into types of
tasks which foster negotiation of meaning and f...
by Francesca Helm
in Volume 19 Number 2, June 2015
- Digital-gaming trajectories and second language development
-
...Cornillie, Clarebout, & Desmet, 2012; Peterson, 2013; Reinders, 2012; Sykes & Reinhardt, 2013).
Various studies examined either vernacular massive multiplayer online role-playing games (MMORPG)
or t...
by Kyle W. Scholz, Mathias Schulze
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research
- Evolving technologies for language learning
-
...Cornillie et al., 2021). Twine, an open-source tool for telling interactive
stories, has become quite popular (Buendgens -Kosten, 2021).
Conclusion
In the United States, language learning in school...
by Robert Godwin-Jones
in Volume 25 Number 3, October 2021 Special Issue: 25 Years of Emerging Technology in CALL
- Technology integration for less commonly taught languages: AI and pedagogical translanguaging
-
...Cornillie et al., 2012;
Reinhardt, 2019), including for minority languages (Séror, 2021). In studies of students using a variety of
resources for self-study of several different minority languages, ...
by Robert Godwin-Jones
in Volume 29 Number 2, February 2025 Special Issue: Indigenous Languages and Less Commonly Taught Languages (LCTLs) with Technology
- People
-
...Cornillie
KU Leuven
Scott Crossley
Vanderbilt University
Ana María Gimeno Sanz
Polytechnic University of Valencia
Robert Godwin-Jones
Virginia Commonwealth Univ...
in People
- How competitive, cooperative, and collaborative gamification impacts student learning and engagement
-
...Cornillie, F., & Clarebout, G. (2013). Competition and students’
perceptions in a game-based language learning environment. Educational Technology Research and
Development, 61, 927–950. https://doi....
by Shen Qiao, Susanna Siu-sze Yeung, Xiaoai Shen, Jac Ka Lok Leung, Davy Tsz Kit Ng, Samual Kai Wah Chu
in Volume 28 Number 1, 2024