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Showing 241 - 250 results of 384 for Game-based Learning and Teaching

Review of Autonomous language learning with technology beyond the classroom
...learning (CALL), there has been a growing interest in learner autonomy and its impact on language teaching and learning (Cappellini, Lewis, & Mompean, 2017; Reinders & White, 2016). It is evident th...

by Lina Lee
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds

The deliberate study of concrete nouns with tablet-based augmented reality
...and nonword vocabulary acquisition. In A. F. Healy & L. E. Bourne Jr. (Eds.), Learning and memory of knowledge and skills: Durability and specificity (pp. 132–169). SAGE Publications. https://doi.o...

by Adam Dabrowski, Stuart McLean, Christopher Nicklin
in Volume 28 Number 1, 2024

Does CALL Have an English Problem?
...learning or teaching of English is troubling. While research on English teaching and learning informs our understanding of the role and function of technology in language teaching, language learning...

by Shannon Sauro
in Volume 20 Number 3, October 2016

Review of Blended Learning: Using Technology In and Beyond the Classroom
...learning technology, and teachers have also posted a wealth of materials on the Internet that help to enhance students’ language learning experiences. In Blended Learning: Using technology in and b...

by Alison Leithner
in Volume 13 Number 1, February 2009 Special Issue On Technology And Learning Grammar

Literacies and technologies revisited
...and target language learners locally. Tandem learning has been more popular in Europe than in the US. Although a number of studies have shown good results for tandem learning, there are also a numbe...

by Robert Godwin-Jones
in Volume 14 Number 3, October 2010

Review of Multilingual Corpora and Multilingual Corpus Analysis
...andard German, and Ladin. The production data is comprised of recorded and transcribed medical interactions between dialect-speaking patients and standard-German-speaking physicians, and is manually...

by Nina Vyatkina
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning

Review of Technology-Mediated Learning Environments for Young English Learners
...and literacy learning for multilingual children, with the understanding that the ability to maximally exploit the learning potential and information provided by the Internet requires new skills and ...

by Brenna Rivas
in Volume 16 Number 1, February 2012

The evolution of identity research in CALL: From scripted chatrooms to engaged construction of the digital self
...and appropriation for digital contexts and fast-evolving virtual socialities. Studies by Kohn and Hoffstaedter (2017) and Vandergriff (2015) expanded on the notion of learner agency and the emancipa...

by Liudmila Klimanova
in Volume 25 Number 3, October 2021 Special Issue: 25 Years of Emerging Technology in CALL

L2 blogging: Who thrives and who does not?
...teaching and learning. Blogs’ educational affordances, such as their capacity to expand learning beyond the classroom walls and to archive the learning process, thereby allowing reflection and metaco...

by Rainbow Tsai-Hung Chen
in Volume 19 Number 2, June 2015

Uni-, bi-, and multimodal mobile-assisted listening: Differential effects of app mode on EFL listening comprehension and recognition
...learning (Burston & Giannakou, 2022) and facilitates opportunities for authentic communication, encourages one- to-one and one-to-many interaction and feedback, and fosters collaborative learning (Hw...

by Marwa Hafour
in Volume 29 Number 1, 2025