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Showing 231 - 240 results of 378 for Game-based Learning and Teaching

Hypermedia, internet communication, and the challenge of redefining literacy in the electronic age
...and administrators who enthusiastically advocate on-line and "flexible" modes of teaching and learning for commercial or opportunistic reasons often fail to realize the support and strategies needed...

by Cameron Richards
in Volume 04 Number 2, September 2000 Special Issue Literacies and Technologies

Call for papers for a special issue on Robot-assisted language learning: Recent trends and future directions
...teaching and learning. The integration of robotics, AI, and language learning represents a complex system that requires a multidisciplinary approach to understand and optimize. The esteemed readers ...

by Ali Derakhshan, Haoran Xie
in Volume 29 Number 3, October 2025 Special Issue: Multimodality in CALL

Mobile-computing trends: Lighter, faster, smarter
...and phrasebooks to flashcards and full-fledged interactive lessons. Increasingly, such programs incorporate audio and, more recently, video. Fluenz Mandarin, originally developed for standard comput...

by Robert Godwin-Jones
in Volume 12 Number 3, October 2008

Review of Learning in the Cloud: How (and Why) to Transform Schools with Digital Media
...Learning (CALL) and includes studies on the role of technology in ab initio language learning, teacher education and learner training, mobile learning for Italian, and distance education for Mandarin ...

by Mike Levy
in Volume 17 Number 1, February 2013 Special Issue on Less Commonly Taught Languages - Language Learning & Technology

Review of Autonomous language learning with technology beyond the classroom
...learning (CALL), there has been a growing interest in learner autonomy and its impact on language teaching and learning (Cappellini, Lewis, & Mompean, 2017; Reinders & White, 2016). It is evident th...

by Lina Lee
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds

Review of Open English
...learning is robust, stable, and founded on good principles in online foreign language teaching and learning. The teachers are excellent, and the content of the lessons are well crafted and expertly ...

by Paula Winke
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning

The deliberate study of concrete nouns with tablet-based augmented reality
...and nonword vocabulary acquisition. In A. F. Healy & L. E. Bourne Jr. (Eds.), Learning and memory of knowledge and skills: Durability and specificity (pp. 132–169). SAGE Publications. https://doi.o...

by Adam Dabrowski, Stuart McLean, Christopher Nicklin
in Volume 28 Number 1, 2024

Does CALL Have an English Problem?
...learning or teaching of English is troubling. While research on English teaching and learning informs our understanding of the role and function of technology in language teaching, language learning...

by Shannon Sauro
in Volume 20 Number 3, October 2016

Review of Blended Learning: Using Technology In and Beyond the Classroom
...learning technology, and teachers have also posted a wealth of materials on the Internet that help to enhance students’ language learning experiences. In Blended Learning: Using technology in and b...

by Alison Leithner
in Volume 13 Number 1, February 2009 Special Issue On Technology And Learning Grammar

Literacies and technologies revisited
...and target language learners locally. Tandem learning has been more popular in Europe than in the US. Although a number of studies have shown good results for tandem learning, there are also a numbe...

by Robert Godwin-Jones
in Volume 14 Number 3, October 2010