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Showing 221 - 230 results of 384 for Game-based Learning and Teaching

Peer interaction in text chat: Qualitative analysis of chat transcripts
...and SLA at various universities. Her research interests include instructed second and third language acquisition, technology for foreign language learning and teaching, and language immersion. E-ma...

by Ewa M. Golonka, Medha Tare, Carrie Bonilla
in Volume 21 Number 2, June 2017

Review of Online Teaching and Learning: Sociocultural Perspectives
...and questions, it does an overall good job of revealing interesting insights into understanding language learning and research in online spaces, and it identifies new and fruitful questions and area...

by Emily Hellmich
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning

Ubiquitous learning: Determinants impacting learners’ satisfaction and performance with smartphones
...and Yano (2004) defined u-learning by comparing four learning environments (desktop-assisted learning, m-learning, pervasive learning, and u-learning) and classified pervasive learning and m-learnin...

by Hee-Jung Jung
in Volume 18 Number 3, October 2014

Online domains of language use: Second language learners’ experiences of virtual community and foreignness
...and nativeness/foreignness, and the effects of communicating in certain domains on opportunities for language learning and use. Past Research on CMC Miller and Slater (2000) criticize the first ge...

by Sarah Pasfield-Neofitou
in Volume 15 Number 2, June 2011

Interactive digital textbooks and engagement: A learning strategies framework
...learning processes and strategies within operational competence (recognizing features in the learning environment) and learning competence (monitoring learning and making connections during learning...

by Dawn Bikowski, Elliott Casal
in Volume 22 Number 1, February 2018

Review of The Routledge handbook of second language acquisition and technology
...learning, teacher training, and qualitative research design. She is co-editor of the Castledown book series Developing online language pedagogies and the Bloomsbury Handbook of Language Learning and...

by Ursula Stickler
in Volume 29 Number 1, 2025

Learning grammar the explorative way: Integrating interactive grammar animations into CALL
...teaching and learning L2 grammar. In C. A. Chapelle, & S. Sauro (Eds.), The handbook of technology and second language teaching and learning (pp. 26–44). Wiley Blackwell. Hubbard, P., & Siskin, C....

by Daniel Pust
in Volume 30 Number 1, 2026

Review of SMART CALL: Personalization, contextualization, & socialization
...learning (CALL), language assessment, oral communication, and cutting-edge technologies such as mixed reality and Artificial Intelligence (AI). E-mail: andrias@iastate.edu Andrias Susanto and Sin...

by Andrias Susanto, Sinem Sonsaat-Hegelheimer
in Volume 27 Number 1, 2023

Semiotics in CALL: Signs, meanings, and multimodality in digital spaces
...learning, and place-based learning in linguacultural education. Language Learning & Technology, 23(3), 29–38. http://hdl.handle.net/10125/44692 Hetland, T. (2017). Teaching literature with digital ...

by Liudmila Klimanova, Lara Lomicka
in Volume 27 Number 2, February 2023 Special Issue: Semiotics in CALL

Call for papers on systematic reviews and meta-analyses of CALL studies
...teaching/learning has a long history, the combination of technology and different theories of psychology and language learning have led to investigations from distinct perspectives and have resulted...

by Yu-Ju Lan
in Volume 26 Number 2, June 2022 Special Issue: Automated Writing Evaluation