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Showing 171 - 180 results of 384 for Game-based Learning and Teaching

Review of Virtual Worlds for Language Learning: From Theory to Practice
...and practice, and written in a humorous style, the text essentially functions as a handbook for language educators and language learners interested in exploring these new digital landscapes and iden...

by Joe Cunningham
in Volume 18 Number 3, October 2014

Reading and grammar learning through mobile phones
...Learning and Skills Development Agency. Rutherford, W. (1987). Second language grammar: Learning and teaching. New York, NY: Longman. Shudong Wang and Simon Smith Reading and Grammar Learning Thro...

by Simon Smith, Shudong Wang
in Volume 17 Number 3, October 2013 Special Issue on MALL

The Effects of Online Feedback Training on Students’ Text Revision
...and standard deviation of the more-proficient group on the pre-test were 78.84 and 15.11 respectively, while the less-proficient group’s mean score and standard deviation were 62.75 and 10.87. The p...

by Yu-Fen Yang, Wen-Ting Meng
in Volume 17 Number 2, June 2013

Going to the MALL: Mobile Assisted Language Learning
...learning movement, further evidenced by European initiatives such as m-learning and Mobilearn. In this paper, applied fusions of m-learning and language learning follow, after which their benefits a...

by George M. Chinnery
in Volume 10 Number 1, January 2006

Review of Language Teaching and Language Technology
...and testing (e.g., GLOSSER, computer aided testing), distance learning (e.g., Web-enhanced language learning, e-mail), and users models (e.g., knowledge structures, learning itineraries). The final ...

by Rafael Salaberry
in Volume 04 Number 1, May 2000 Special Issue The Role of Computer Technology in Second Language Acquisition Research (Part 2)

The role of tasks in promoting intercultural learning in electronic learning networks
...learning and teaching: 1. communicate appropriately with native speakers of the language; 2. get to understand others; Andreas Müller-Hartmann The Role of Tasks in Promoting Intercultural Learning....

by Andreas Müller-Hartmann
in Volume 04 Number 2, September 2000 Special Issue Literacies and Technologies

How competitive, cooperative, and collaborative gamification impacts student learning and engagement
...Learning & Technology Vandercruysse, S., Vandewaetere, M., Cornillie, F., & Clarebout, G. (2013). Competition and students’ perceptions in a game-based language learning environment. Educa...

by Shen Qiao, Susanna Siu-sze Yeung, Xiaoai Shen, Jac Ka Lok Leung, Davy Tsz Kit Ng, Samual Kai Wah Chu
in Volume 28 Number 1, 2024

Review of Le Chandail de Hockey CD-ROM
...and linguistics courses at the undergraduate and graduate levels and concentrates her research on projects related to CALL, second language acquisition, and learning and teaching in higher education...

by Catherine Caws
in Volume 11 Number 3, October 2007 Special Issue on Technology and Reading

The impact of virtual reality (VR) pedagogy on L2 English learners’ oral communication and pragmatic competence
...learning, L2 writing, and genre-based teaching and learning. He is the author of the book Digital multimodal composing: Connecting theory, research and practice in second language acquisition (Multi...

by Melike Akay, Matt Kessler
in Volume 28 Number 1, 2024

Scaling up and zooming in: Big data and personalization in language learning
...and learning effectiveness, the better predictive models can be built into ILTs and other online learning environments and the more helpful the hints and feedback can be (Heift, 2008). Cope and Kala...

by Robert Godwin-Jones
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research