- Improving argumentative writing: Effects of a blended learning approach and gamification
-
...Kim, 2010). The two main types of conceptual models for analyzing argumentation
include (Inch & Warnick, 2002): (a) the standard models, which analyze essays according to typical
argumentation eleme...
by Yau Wai Lam, Khe Foon Hew, Kin Fung Chiu
in Volume 22 Number 1, February 2018
- Restructuring multimodal corrective feedback through Augmented Reality (AR)-enabled videoconferencing in L2 pronunciation teaching
-
...Kim & Han, 2007).
Second, as Navarra and Soto-Faraco (2007, p. 4) note, “speech is a multimodal phenomenon in which the
articulatory movements of the speaker produce correlated information in vision...
by Yiran Wen, Jian Li, Hongkang Xu, Hanwen Hu
in Volume 27 Number 3, October 2023 Special Issue: Extended Reality (XR) in Language Learning
- Integrating technology into study abroad
-
...kimoto, 2012;
Cunningham, 2012). Whatever delivery platforms or media are used, designing a technology plan for
enhancing students’ pragmatic ability might begin with a consideration of the well-dev...
by Robert Godwin-Jones
in Volume 20 Number 1, February 2016
- A Framework for Developing Self-Directed Technology Use for Language Learning
-
...Kim, & Patil, 2006). Second, this study measured a small cohort of learners at a
university in Hong Kong and thus, the applicability of its findings may be limited. It would be interesting
to examin...
by Chun Lai
in Volume 17 Number 2, June 2013
- Students writing emails to faculty: An examination of e-politeness among native and non-native speakers of English
-
...Kim & Bresnahan, 1994; Rinnert &
Kobayashi, 1999; and Trosborg, 1995, for such coding assignment), and need statements as hints (see
Iwai & Rinnert, 2001; Rinnert & Kobayashi, 1999; Rose, 1996; Weiz...
by Sigrun Biesenbach-Lucas
in Volume 11 Number 2, June 2007
- Effects of digital game elements on engagement and vocabulary development
-
...im, S., Kim, A., & Mun, Y. Y. (2019). Learning to be better at the game: Performance vs.
completion contingent reward for game-based learning. Computers & Education, 139, 1–15.
https://doi.org/10.10...
by Ruofei Zhang, Gary Cheng, Di Zou
in Volume 29 Number 1, 2025
- Culture, culture learning and new technologies: Towards a pedagogical framework
-
...Kim, 2000). Online groups require us to revisit questions
of identity, membership and community and the ways in which individuals become members of such
groups, and how their messages contribute to ...
by Mike Levy
in Volume 11 Number 2, June 2007
- Promoting dialogue or hegemonic practice? Power issues in telecollaboration
-
...Kim, K. J., & Bonk, C. C. (2002). Cross-cultural comparisons of online collaboration. Journal of
Computer-Mediated Communication, 8(1). Retrieved from http://jcmc.indiana.edu/vol8/issue1/
kimandbonk...
by Francesca Helm, Sarah Guth, Mohammed Farrah
in Volume 16 Number 2, June 2012 Special Issue on Hegemonies in CALL
- A system for adaptive high-variability segmental perceptual training: Implementation, effectiveness, transfer
-
...Kim, 2005;
Neufeld, 1988). Research suggests a precedent relationship of perception development to production
achievement (e.g., Baker & Trofimovich, 2001; Detey & Racine, 2015; Walden, 2014), such ...
by Manman Qian, Evgeny Chukharev-Hudilainen, John Levis
in Volume 22 Number 1, February 2018
- Association between allophonic transcription tool use and phonological awareness level
-
...Kim, Y. S., Maidment, J., Przedlacka, J. (2009, August 6–8). Achieving
interactivity in online learning of phonetic skills [Paper presentation]. Phonetics Teaching and
Learning Conference: PTLC 2009...
by Kacper Łodzikowski
in Volume 25 Number 1, February 2021 Special Issue: Big Data in Language Education & Research