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Showing 91 - 100 results of 378 for Game-based Learning and Teaching

Review of Language teacher development in digital contexts
...and Portuguese at Georgetown University. Her research interests include second language learning and teaching with a focus on reading and writing, cognitive processes in language learning, and langu...

by Lynn Nakazawa, Maria Laura Zalazar, Kristin Rock
in Volume 27 Number 1, 2023

Exploring multimedia, mobile learning, and place-based learning in linguacultural education
...Learning, Mobile Learning, Culture Learning, Place-Based Learning Language(s) Learned in This Study: Mandarin Chinese APA Citation: Han, Y. (2019). Exploring multimedia, mobile learning, and place-...

by Yiting Han
in Volume 23 Number 3, October 2019 Special Issue: New Developments in Virtual Exchange in Foreign Language Education

Fan translation of games, anime, and fanfiction
...and language learning: (a) fan translation, (b) understanding the original text, (c) writing and preparing the translation, and (d) tools, resources, and collaborative online practices. Results indi...

by Boris Vazquez-Calvo, Leticia T. Zhang, Mariona Pascual, Daniel Cassany
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds

A conversation with the finalists of the 2023 LaunchPad language educational technology competition
...andard translation, and that is how we naturally acquire language. It's about being understood and understanding and about, you know, comprehensible inputs and outputs. And so, with the semantic simi...

in Language Learning & Technology Media

Announcements
...and improves the teaching and learning of languages, identifies and solves problems related to language and culture, and serves as a resource for information about language and culture. CAL carries ou...

in Volume 07 Number 2, May 2003 Special Issue Telecollaboration

Review of Ponddy Reader
...and looking up the meanings in the dictionary. They can further expand their Chinese character and radical knowledge by exploring the Character and Radical Ponds. The presentation of characters and ...

by Jing Zhou, April Zhao
in Volume 27 Number 1, 2023

Technology-mediated task-based language teaching: A qualitative research synthesis
...Learning • Computers and Composition • ELT Journal • English Language Teaching • Innovation in Language Learning and Teaching • International Journal of Computer-Assisted Language Learning and T...

by Sin Wang Chong, Hayo Reinders
in Volume 24 Number 3, October 2020

Invited commentary: Vocabulary
...and about how vocabulary is learned through multimedia, and though technology still has a long way to go as a vocabulary teaching and learning tool, it is far from game over. Ron Martinez and Norbe...

by Ron Martinez, Norbert Schmitt
in Volume 14 Number 2, June 2010 Special Issue On Technology And Learning Vocabulary

Methodological innovation in CALL research and its role in SLA
...learning, including mobile technologies, gaming, and social media to name just a few. Likewise, new applications for student–computer and student– student interaction continue to improve and expand. ...

by Bryan Smith
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research

It's Just a Game, Right? Types of Play in Foreign Language CMC
...and Tarone, and to a lesser degree Cook's focus on fun versus serious play); and to what end (Lantolf and, consequently, Broner and Tarone's discussions of rehearsal; Cook and Bateson's discussions of...

by Chantelle N. Warner
in Volume 08 Number 2, May 2004