- Literacies and technologies revisited
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...LITERACIES AND TECHNOLOGIES REVISITED
Robert Godwin-Jones
Virginia Commonwealth University
Ten years ago, this journal produced a special issue on “Literacies and Technologies.” It seems an
opport...
by Robert Godwin-Jones
in Volume 14 Number 3, October 2010
- Review of Technology for Literacy Teaching and Learning
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...digital technologies both to construct meaning for themselves and to create
communications for others" (p. 1). Valmont claims that the advent of computers and the technological
savvy of current studen...
by Stephanie Throne
in Volume 07 Number 3, September 2003 Special Issue Distance Learning
- Exploring multimedia, mobile learning, and place-based learning in linguacultural education
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...digital literacies and success in the digital era. This is especially pertinent with the
growing interest in the development of multiple literacies (New London Group, 1996) and digital literacies
36...
by Yiting Han
in Volume 23 Number 3, October 2019 Special Issue: New Developments in Virtual Exchange in Foreign Language Education
- Changing technologies, changing literacy communities?
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...literacies: Ideology in discourses. London: Taylor & Francis.
Denise E. Murray Changing Technologies, Changing Literacies Communities?
Language Learning & Technology 51
Goody, J. (1977). The d...
by Denise E. Murray
in Volume 04 Number 2, September 2000 Special Issue Literacies and Technologies
- Games in language learning: Opportunities and challenges
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...Digital gaming and second language development: Japanese learners interactions in
a MMORPG. Digital Culture & Education, 3(1), 56–73.
Peterson, M. (2012). Learner interaction in a massively multipla...
by Robert Godwin-Jones
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning
- Conceptualizing a mobile-assisted learning environment featuring funds of knowledge for English learners’ narrative writing development
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...literacies in a third-grade digital writing exercise. Journal of Computer Assisted
Learning, 34(2), 162–173. https://doi.org/10.1111/jcal.12224
Cordero, K., Nussbaum, M., Ibaseta, V., Otaíza, M. J.,...
by Yan Chen, Hayley J. Mayall, Thomas J. Smith, Cindy S. York
in Volume 27 Number 1, 2023
- Technology-enhanced L2 instructional pragmatics
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...digital literacies such as chat rooms, digital games, video conferencing
and collaborative annotation. We welcomed studies that explored perennial problems such as distinguishing
the effects of impl...
by Carl Blyth, Julie Sykes
in Volume 24 Number 2, June 2020 Special Issue: Technology-enhanced L2 Instructional Pragmatics
- Digital Gaming and Language Learning: Autonomy and Community
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...digital gameplay for L2 learning, and to explore their
everyday practices of digital gaming and L2 learning. Each case study consisted of an in-depth multi-
Alice Chik Autonomy and Community in Digit...
by Alice Chik
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning
- Promoting learner autonomy through multiliteracy skills development in cross-institutional exchanges
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...digital literacy
overlap,” including “the ability to understand and use the power of images and sounds, to manipulate and
transform digital media, to distribute them pervasively, and to easily adapt...
by Carolin Fuchs, Andreas Müller-Hartmann, Mirjam Hauck
in Volume 16 Number 3, October 2012
- Review of Technology-enhanced teaching and learning of Chinese as a foreign language
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...digital storytelling
tools. Not being familiar with digital story telling tools, I found this chapter both enlightening and
inspirational. Navarre illustrates not only how digital story telling acti...
by Frederick J. Poole
in Volume 23 Number 2, June 2019