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Showing 81 - 90 results of 347 for Digital Literacies

Literacies and technologies revisited
...LITERACIES AND TECHNOLOGIES REVISITED Robert Godwin-Jones Virginia Commonwealth University Ten years ago, this journal produced a special issue on “Literacies and Technologies.” It seems an opport...

by Robert Godwin-Jones
in Volume 14 Number 3, October 2010

Review of Technology for Literacy Teaching and Learning
...digital technologies both to construct meaning for themselves and to create communications for others" (p. 1). Valmont claims that the advent of computers and the technological savvy of current studen...

by Stephanie Throne
in Volume 07 Number 3, September 2003 Special Issue Distance Learning

Exploring multimedia, mobile learning, and place-based learning in linguacultural education
...digital literacies and success in the digital era. This is especially pertinent with the growing interest in the development of multiple literacies (New London Group, 1996) and digital literacies 36...

by Yiting Han
in Volume 23 Number 3, October 2019 Special Issue: New Developments in Virtual Exchange in Foreign Language Education

Changing technologies, changing literacy communities?
...literacies: Ideology in discourses. London: Taylor & Francis. Denise E. Murray Changing Technologies, Changing Literacies Communities? Language Learning & Technology 51 Goody, J. (1977). The d...

by Denise E. Murray
in Volume 04 Number 2, September 2000 Special Issue Literacies and Technologies

Games in language learning: Opportunities and challenges
...Digital gaming and second language development: Japanese learners interactions in a MMORPG. Digital Culture & Education, 3(1), 56–73. Peterson, M. (2012). Learner interaction in a massively multipla...

by Robert Godwin-Jones
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning

Conceptualizing a mobile-assisted learning environment featuring funds of knowledge for English learners’ narrative writing development
...literacies in a third-grade digital writing exercise. Journal of Computer Assisted Learning, 34(2), 162–173. https://doi.org/10.1111/jcal.12224 Cordero, K., Nussbaum, M., Ibaseta, V., Otaíza, M. J.,...

by Yan Chen, Hayley J. Mayall, Thomas J. Smith, Cindy S. York
in Volume 27 Number 1, 2023

Technology-enhanced L2 instructional pragmatics
...digital literacies such as chat rooms, digital games, video conferencing and collaborative annotation. We welcomed studies that explored perennial problems such as distinguishing the effects of impl...

by Carl Blyth, Julie Sykes
in Volume 24 Number 2, June 2020 Special Issue: Technology-enhanced L2 Instructional Pragmatics

Digital Gaming and Language Learning: Autonomy and Community
...digital gameplay for L2 learning, and to explore their everyday practices of digital gaming and L2 learning. Each case study consisted of an in-depth multi- Alice Chik Autonomy and Community in Digit...

by Alice Chik
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning

Promoting learner autonomy through multiliteracy skills development in cross-institutional exchanges
...digital literacy overlap,” including “the ability to understand and use the power of images and sounds, to manipulate and transform digital media, to distribute them pervasively, and to easily adapt...

by Carolin Fuchs, Andreas Müller-Hartmann, Mirjam Hauck
in Volume 16 Number 3, October 2012

Review of Technology-enhanced teaching and learning of Chinese as a foreign language
...digital storytelling tools. Not being familiar with digital story telling tools, I found this chapter both enlightening and inspirational. Navarre illustrates not only how digital story telling acti...

by Frederick J. Poole
in Volume 23 Number 2, June 2019