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Showing 81 - 90 results of 369 for Digital Literacies

Review of Language Learning with Digital Video
...digital videos. Language Learning with Digital Video details how to incorporate digital videos into lesson plans, as well as imparts practical advice on a wide variety of issues concerning digital v...

by Zachary Miller, Jeffrey Maloney
in Volume 20 Number 1, February 2016

Review of Electronic Collaborators: Learner-Centered Technologies for Literacy, Apprenticeship, and Discourse
...digital negotiations of meaning. To be sure, Kötter (2003) recently reports that many of the interactional features that researchers have identified as potential agents of acquisition in speech also o...

by Curtis Jay Bonk, Kira S. King
in Volume 07 Number 3, September 2003 Special Issue Distance Learning

Web-based collaborative writing in L2 contexts: Methodological insights from text mining
...Digital Literacies, Research Methods APA Citation: Yim, S., & Warschauer, M. (2017). Web-based collaborative writing in L2 contexts: Methodological insights from text mining. Language Learning & Tec...

by Soobin Yim, Mark Warschauer
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research

Review of Digital games and language learning: Theory, development and implementation
...digital games on CALL, a book titled Digital Games and Language Learning: Theory, Development and Implementation presents an array of wide-ranging perspectives on utilizing digital games in language...

by Shanshan He
in Volume 26 Number 1, 2022

Messaging, Gaming, Peer-to-Peer Sharing: Language Learning Strategies & Tools for the Millennial Generation
...Digital Natives," for whom the Internet and new forms of digital communication are second nature, in contrast to the older "Digital Immigrants," who may have adapted to new technologies and tools, b...

by Robert Godwin-Jones
in Volume 09 Number 1, January 2005

Review of Gameful second and foreign language teaching and learning: Theory, research, and practice
...digital games in language learning and teaching contexts. The volume is a timely snapshot of the digital game-based language learning (DGBLL) field. The term gameful is borrowed from McGonigal (2015...

by James York
in Volume 24 Number 2, June 2020 Special Issue: Technology-enhanced L2 Instructional Pragmatics

Exploring multimedia, mobile learning, and place-based learning in linguacultural education
...digital literacies and success in the digital era. This is especially pertinent with the growing interest in the development of multiple literacies (New London Group, 1996) and digital literacies 36...

by Yiting Han
in Volume 23 Number 3, October 2019 Special Issue: New Developments in Virtual Exchange in Foreign Language Education

Literacies and technologies revisited
...LITERACIES AND TECHNOLOGIES REVISITED Robert Godwin-Jones Virginia Commonwealth University Ten years ago, this journal produced a special issue on “Literacies and Technologies.” It seems an opport...

by Robert Godwin-Jones
in Volume 14 Number 3, October 2010

Review of Technology for Literacy Teaching and Learning
...digital technologies both to construct meaning for themselves and to create communications for others" (p. 1). Valmont claims that the advent of computers and the technological savvy of current studen...

by Stephanie Throne
in Volume 07 Number 3, September 2003 Special Issue Distance Learning

Changing technologies, changing literacy communities?
...literacies: Ideology in discourses. London: Taylor & Francis. Denise E. Murray Changing Technologies, Changing Literacies Communities? Language Learning & Technology 51 Goody, J. (1977). The d...

by Denise E. Murray
in Volume 04 Number 2, September 2000 Special Issue Literacies and Technologies