- Patterns of peer interaction in multimodal L2 digital social reading
-
...literacies. The notion of multiliteracies is tied to sociocultural theory
(Vygotsky, 1978), which reframes learning as social practice rather than individual knowledge transfer. In
the multiliteraci...
by James Law, David Barny, Rachel Poulin
in Volume 24 Number 2, June 2020 Special Issue: Technology-enhanced L2 Instructional Pragmatics
- The intersection of multimodality and critical perspective: Multimodality as subversion
-
...digitally recorded and transcribed immediately afterwards.
Data Analysis
As Hull and Nelson (2005) remind, there is “no one formula for transcribing multimodal texts; the
timescale (if there is an...
by Shin-ying Huang
in Volume 19 Number 3, October 2015 Special Issues on Digital Literacies and Language Learning
- Review of Language Learning with Digital Video
-
...digital videos. Language Learning with
Digital Video details how to incorporate digital videos into lesson plans, as well as imparts practical
advice on a wide variety of issues concerning digital v...
by Zachary Miller, Jeffrey Maloney
in Volume 20 Number 1, February 2016
- Review of Second Language Teaching and Learning in the Net Generation
-
...digital natives” since
they “[have] spent their entire lives surrounded by and using computers, videogames, digital music
players, video cams, cell phones, and all the other toys and tools of the di...
by Ulugbek Nurmukhamedov
in Volume 14 Number 1, February 2010
- Exploring the perceived benefits of the process of multimodal video making in developing multiliteracies
-
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By signing and submitting this license, you (the author(s) or copyright
owner) grants to University of Hawaii at Manoa (UHM) the non-exclusive right to reproduce,
t...
by Hui-Chin Yeh
in Volume 22 Number 2, June 2018 Special Issue on Qualitative Research in CALL
- Review of Digital games and language learning: Theory, development and implementation
-
...digital games on CALL, a book
titled Digital Games and Language Learning: Theory, Development and Implementation presents an array
of wide-ranging perspectives on utilizing digital games in language...
by Shanshan He
in Volume 26 Number 1, 2022
- Review of Electronic Collaborators: Learner-Centered Technologies for Literacy, Apprenticeship, and Discourse
-
...digital negotiations of
meaning. To be sure, Kötter (2003) recently reports that many of the interactional features that
researchers have identified as potential agents of acquisition in speech also o...
by Curtis Jay Bonk, Kira S. King
in Volume 07 Number 3, September 2003 Special Issue Distance Learning
- Messaging, Gaming, Peer-to-Peer Sharing: Language Learning Strategies & Tools for the Millennial Generation
-
...Digital Natives," for
whom the Internet and new forms of digital communication are second nature, in contrast to the older
"Digital Immigrants," who may have adapted to new technologies and tools, b...
by Robert Godwin-Jones
in Volume 09 Number 1, January 2005
- Review of Gameful second and foreign language teaching and learning: Theory, research, and practice
-
...digital games in language
learning and teaching contexts. The volume is a timely snapshot of the digital game-based language learning
(DGBLL) field. The term gameful is borrowed from McGonigal (2015...
by James York
in Volume 24 Number 2, June 2020 Special Issue: Technology-enhanced L2 Instructional Pragmatics
- Web-based collaborative writing in L2 contexts: Methodological insights from text mining
-
...Digital Literacies, Research Methods
APA Citation: Yim, S., & Warschauer, M. (2017). Web-based collaborative writing in L2
contexts: Methodological insights from text mining. Language Learning & Tec...
by Soobin Yim, Mark Warschauer
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research