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Showing 71 - 80 results of 347 for Digital Literacies

Patterns of peer interaction in multimodal L2 digital social reading
...literacies. The notion of multiliteracies is tied to sociocultural theory (Vygotsky, 1978), which reframes learning as social practice rather than individual knowledge transfer. In the multiliteraci...

by James Law, David Barny, Rachel Poulin
in Volume 24 Number 2, June 2020 Special Issue: Technology-enhanced L2 Instructional Pragmatics

The intersection of multimodality and critical perspective: Multimodality as subversion
...digitally recorded and transcribed immediately afterwards. Data Analysis As Hull and Nelson (2005) remind, there is “no one formula for transcribing multimodal texts; the timescale (if there is an...

by Shin-ying Huang
in Volume 19 Number 3, October 2015 Special Issues on Digital Literacies and Language Learning

Review of Language Learning with Digital Video
...digital videos. Language Learning with Digital Video details how to incorporate digital videos into lesson plans, as well as imparts practical advice on a wide variety of issues concerning digital v...

by Zachary Miller, Jeffrey Maloney
in Volume 20 Number 1, February 2016

Review of Second Language Teaching and Learning in the Net Generation
...digital natives” since they “[have] spent their entire lives surrounded by and using computers, videogames, digital music players, video cams, cell phones, and all the other toys and tools of the di...

by Ulugbek Nurmukhamedov
in Volume 14 Number 1, February 2010

Exploring the perceived benefits of the process of multimodal video making in developing multiliteracies
NON-EXCLUSIVE DISTRIBUTION LICENSE By signing and submitting this license, you (the author(s) or copyright owner) grants to University of Hawaii at Manoa (UHM) the non-exclusive right to reproduce, t...

by Hui-Chin Yeh
in Volume 22 Number 2, June 2018 Special Issue on Qualitative Research in CALL

Review of Digital games and language learning: Theory, development and implementation
...digital games on CALL, a book titled Digital Games and Language Learning: Theory, Development and Implementation presents an array of wide-ranging perspectives on utilizing digital games in language...

by Shanshan He
in Volume 26 Number 1, 2022

Review of Electronic Collaborators: Learner-Centered Technologies for Literacy, Apprenticeship, and Discourse
...digital negotiations of meaning. To be sure, Kötter (2003) recently reports that many of the interactional features that researchers have identified as potential agents of acquisition in speech also o...

by Curtis Jay Bonk, Kira S. King
in Volume 07 Number 3, September 2003 Special Issue Distance Learning

Messaging, Gaming, Peer-to-Peer Sharing: Language Learning Strategies & Tools for the Millennial Generation
...Digital Natives," for whom the Internet and new forms of digital communication are second nature, in contrast to the older "Digital Immigrants," who may have adapted to new technologies and tools, b...

by Robert Godwin-Jones
in Volume 09 Number 1, January 2005

Review of Gameful second and foreign language teaching and learning: Theory, research, and practice
...digital games in language learning and teaching contexts. The volume is a timely snapshot of the digital game-based language learning (DGBLL) field. The term gameful is borrowed from McGonigal (2015...

by James York
in Volume 24 Number 2, June 2020 Special Issue: Technology-enhanced L2 Instructional Pragmatics

Web-based collaborative writing in L2 contexts: Methodological insights from text mining
...Digital Literacies, Research Methods APA Citation: Yim, S., & Warschauer, M. (2017). Web-based collaborative writing in L2 contexts: Methodological insights from text mining. Language Learning & Tec...

by Soobin Yim, Mark Warschauer
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research