- Autonomous learning through task-based instruction in fully online language courses
-
...change
information. Rather than manipulating isolated linguistic forms, tasks afford learners ample opportunities
for meaning negotiation, language production, and focus on form (Ellis, 2003). Thus,...
by Lina Lee
in Volume 20 Number 2, June 2016 Special Issue of Special Issues: 20 Years of Language Learning & Technology
- Wireless networks
-
...changes in the use of technology in the last year or so has been the explosive growth in the
use of wireless networks for Internet and local network access. We will be looking in this column at the v...
by Robert Godwin-Jones
in Volume 06 Number 1, January 2002
- Game-based instruction of pragmatics: Learning request-making through perlocutionary effects
-
...changes were made based on participants’ feedback from the
pilot. For example, one participant mentioned that in the situation of asking a boss for a raise, people usually
make an appointment with t...
by Naoko Taguchi
in Volume 27 Number 1, 2023
- Lexical bundles in L1 and L2 academic writing
-
...changeably, given its transparent
literal meaning.
DATA AND METHODOLOGY
Data
Two existing corpora are used in the present study: the Freiburg-Lancaster-Oslo/Bergen (FLOB) corpus,
and the British ...
by Yu-Hua Chen, Paul Baker
in Volume 14 Number 2, June 2010 Special Issue On Technology And Learning Vocabulary
- Divergent perceptions of tellecollaborative language learning tasks: Task-as-workplan vs. task-as-process
-
...changes was obtained from the Spanish students’ parents,
however due to strict regulations in the school the exchanges could not be videotaped. The teacher also
received permission from both the Spa...
by Melinda Dooly
in Volume 15 Number 2, June 2011
- Activate space rats! Fluency development in a mobile game-assisted environment
-
...changes among players. Participants (N = 20) were low-intermediate English
as a second language (ESL) students divided into two groups: the treatment group, which played Spaceteam
ESL as a 15-minute...
by Jennica Grimshaw, Walcir Cardoso
in Volume 22 Number 3, October 2018
- Language learning through game-mediated activities: Analysis of learners’ multimodal participation
-
...changing information through
different communication channels (Guichon & Cohen, 2016; Guichon & McLornan, 2008). In a language
classroom, teachers might use a range of semiotic resources (e.g., spok...
by Yuchan Gao
in Volume 28 Number 1, 2024
- Technology-enhanced L2 instructional pragmatics
-
...changed the power dynamic of the interactions.
Moreover, the study required the adult teacher and the robot to repeat the same speech act in the same
manner with 19 different children. Alemi claimed...
by Carl Blyth, Julie Sykes
in Volume 24 Number 2, June 2020 Special Issue: Technology-enhanced L2 Instructional Pragmatics
- Review of The Heinle Picture Dictionary: Interactive CD-ROM
-
...change the rate at which the sound is played.. At the end of the
activity, the user can print the text entered (for example, to hand it in as a homework
assignment), save it (in which case it is sav...
by Walcir Cardoso
in Volume 10 Number 3, Sepetember 2006
- Concerns with Computerized Adaptive Oral Proficiency Assessment
-
...changes in the testing format influence both the quality of speaking
performances and the accuracy of proficiency ratings. The most important innovation in the COPI
involves the use of an adaptive alg...
by John Norris
in Volume 05 Number 2, May 2001 Special Issue Computer-Assisted Language Testing